Small one man space fighters

Egil Skallagrimsson said:
merely pointing out that the Soviets designed air defences to deal with likely theats, such as the A10.

Egil

Unfortunately, standard practice it is to have stand off HARM carrying craft incinerate those defenses. The Iraqis were following the Russian tactics & training and learned the hard way about taking on A-10's in those death traps.
 
DFW said:
Egil Skallagrimsson said:
Would I fly one? Sadly, the guy doing the fighting often has to make do with inadequate kit, partly because the government/military have spent it on fantastically expensive reinventions of the wheel (did someone say F22?) to keep arms firms in profits and voters in states with large arms factories voting the right way.


Egil

When you decide to answer my question rather than ramble about OT stuff, let me know...

???
Thought the answer was clearly there in black and white, but just to explain to you yet again....
Would I fly one? Is a daft question,... I would not have a choice, so yes, but the real point you need to understand is that servicemen often do have to use inadequate equipement.
Re: OT, possibly, but in a good cause, I am trying to explain to you that there are many more considerations involved in defence procurement in the real world, and some at least of these we should expect to turn up in our sci-fi worlds. The idea that protecting its servicemen is the only thing that any government takes into account is naive, there are many conflicting interests, in a world with limited budgets (again, as pretty much any sci-fi world will be as well)

Egil
 
DFW said:
Egil Skallagrimsson said:
merely pointing out that the Soviets designed air defences to deal with likely theats, such as the A10.

Egil

Unfortunately, standard practice it is to have stand off HARM carrying craft incinerate those defenses. The Iraqis were following the Russian tactics & training and learned the hard way about taking on A-10's in those death traps.

Yeah, luckily the Iraqis had 1970s (and earlier!!) kit, and were following Soviet doctrines from the 1960s (or earlier), the US etc had 1980s kit and doctine.

To bring this back to topic, perhaps this illustrates how much variation there can be within, basically, the same TL?

Egil
 
Egil Skallagrimsson said:
Would I fly one? Is a daft question,... I would not have a choice,

Give ya another chance before I write you off. Would YOU fly one in combat.
You know why I'm asking you. One more change before I write you off as a troll.
 
DFW said:
Give ya another chance before I write you off. Would YOU fly one in combat.
You know why I'm asking you. One more change before I write you off as a troll.
Careful, please - calling another user a troll can become a quick way to
get banned from here. :roll:
 
DFW said:
Egil Skallagrimsson said:
Would I fly one? Is a daft question,... I would not have a choice,

Give ya another chance before I write you off. Would YOU fly one in combat.
You know why I'm asking you. One more change before I write you off as a troll.

You are still missing the point.

Actually, several points, but, to clarify (again)
1. I can see that the 15+ pt armour fighter is perfectly within the rules, but was interested in where the counter measures were (particle bay weapons? fusion guns?) and whether it would be realistic to expect a turrent mounted counter measure, as the turret particle beam (TL8, why no significant development over the next 7 tech levels?)is inadequate. Is the "flying pill box" a likely or realistic design (if not then some rule mods might be in order), is it good for game balance (whatever that means in this context). I am not advocating the construction of weak fighters, if the rules are there, build the best you can afford. Luckily one of the joys of gaming is we niether have to pay for or fly the designs!
2. However, in the real world a wide range of factors end up influencing design, not just "is this the best we can do". So bad designs do appear.
3. Your question about "would I fly a weak design" misses the point, the pilot will do what is required, even if he doesn't like it, so you should be able to deduce an answer from that.

You know, if you cannot follow that, then you a welcome to consider me a troll.

Egil
 
Egil Skallagrimsson said:
2. However, in the real world a wide range of factors end up influencing design, not just "is this the best we can do". So bad designs do appear.
As one of our Starfighter pilots (approximately 20 % probability to die in a
crash ...) told me: "I fly this coffin, or I get grounded. I prefer to fly."
 
rust said:
Egil Skallagrimsson said:
2. However, in the real world a wide range of factors end up influencing design, not just "is this the best we can do". So bad designs do appear.
As one of our Starfighter pilots (approximately 20 % probability to die in a
crash ...) told me: "I fly this coffin, or I get grounded. I prefer to fly."

Yeah, agree, and as a highly skilled, very well motivated and (presumably) young man he would take the risk. And that was in peace time, at certain points in wartime, the statistics were such that aircrew were almost certain to be shot down, killed, wounded or captured, the only question how soon. There were few cases of aircrew refusing to fly. So the answer to the question "would I fly an inadequately armoured space fighter" is, as a highly motivated pilot, yes, even if I am likely to die.

Egil
 
rust said:
Egil Skallagrimsson said:
So where are the better point defences to take down TL14 fighters?
A good question. While Traveller introduced a wide spread of technology
levels from TL 9 to TL 15, it failed to provide a technology development
that mirrors the differences over 6 technology levels - things only really
begin to change from TL 15 to TL 16, and then in an implausible jump of
capabilities.

I have no answer, which is one of the reasons why I do not use the stan-
dard Traveller technology levels and usually keep my settings' technolo-
gies on one single level that includes technology from Traveller's TLs be-
tween 9 and 15 (and more).

Because we're using the spinward marches and 3I assumptions, I'm just going along with the tech level pretty much as written in MonT, the justification is that the 3I assumptions as to how a hugh, settled, long lived, high tech (in places) space with an effective FTL will work is as good as mine, and it does lead to a very good game at the level of a small group of passengers and a far trader trying to make their way.

However, with a couple of non-3I campaign ideas slowly evolving I am doing the same as you and modifying what is available at different tech levels.

Egil
 
Egil Skallagrimsson said:
However, that wasn't really my point, is the concept of a 10 ton small craft so well armoured that it is practically immune to missiles, lasers and turret mounted particle beams realistic?
I'd say no.
But then it depends on whether you're talking of realism within the MgT universe or the real universe. Because the MgT universe doesn't take mass into consideration when determining performance, a super armored ship can be just as nimble as a paper mache one.
In the real world, all the mass of that heavy armor will degrade the ship's performance and make it easier to hit.
Rust said:
a navy would have to be more than slightly dumb if it would not use the best technology it can afford to protect the pilots.
One of the best ways to protect the pilots is to make them very hard to hit. Hanging tonnes of armor on the ship is another. So, it comes down to realistic in MgT terms? or real universe terms
DFW said:
F-22 war games vs. F15's. [ 5 F15's vs. 1 F-22, all F-15's destroyed.] I just have more knowledge is all.
Don't put too much stock in wargames; they can be and often are 'fixed' to make the newest toy look good. Look into the development histories of fighters and weapon systems in the past. Also, consider the F/A-18's first deployment on the Constellation. During wargames, the Kitty Hawk utterly defeated the Constellation with its new F/A-18's several times and, because the Constellation's planes couldn't even get within striking range, the wargame 'referees' ordered us to let one in so that we could have a mass conflag drill, AND to make sure the Viper didn't look ineffective. Also, during that deployment cycle, even though the Kitty Hawk excelled over the Constellation in every aspect, the Constellation was awarded the Battle "E" in order to show how awesome the Viper was and help justify its cost on Capital Hill. Taking the wargames at face value, it could be argued that planes a tech level or two lower than the F/A-18 ( our A-6's, A-7's and Tomcats ) were more effective in actual combat.
DFW said:
Unfortunately, standard practice it is to have stand off HARM carrying craft incinerate those defenses. The Iraqis were following the Russian tactics & training and learned the hard way about taking on A-10's in those death traps.
This argues the fact that the deciding factor is the weapons system and not necessarily the weapons delivery platform.
... The Iraqis probably did not have the upgraded zsu23-4's and the Israelis learned in the Yom Kipper war about just how deadly the zsu23-4's can be, just like we learned it during the Viet Nam war . Of course its not Russia's top line anti-air system anymore. I've also heard a story ( but cannot verify it on short notice ) that an F-4 Phantom was 'shot down' while flying at tree top level by soldiers throwing sticks and branches into the air in front of it to be sucked into the intakes; a tech 7 fighter shot down by tech 0 weapons and tactics.

As far as"Would I fly it.."
If I were a pilot and my unit was assigned this fighter, then yes, I would have no choice outside of disobeying a lawful order, potentially in wartime.
If it were not a military unit, would it be 'realistic' for a government to allow such a weapons system in private non-government controlled hands?
 
Ishmael said:
Egil Skallagrimsson said:
However, that wasn't really my point, is the concept of a 10 ton small craft so well armoured that it is practically immune to missiles, lasers and turret mounted particle beams realistic?
I'd say no.
But then it depends on whether you're talking of realism within the MgT universe or the real universe. Because the MgT universe doesn't take mass into consideration when determining performance, a super armored ship can be just as nimble as a paper mache one.
In the real world, all the mass of that heavy armor will degrade the ship's performance and make it easier to hit.
Rust said:
a navy would have to be more than slightly dumb if it would not use the best technology it can afford to protect the pilots.
One of the best ways to protect the pilots is to make them very hard to hit. Hanging tonnes of armor on the ship is another. So, it comes down to realistic in MgT terms? or real universe terms
DFW said:
F-22 war games vs. F15's. [ 5 F15's vs. 1 F-22, all F-15's destroyed.] I just have more knowledge is all.
Don't put too much stock in wargames; they can be and often are 'fixed' to make the newest toy look good. Look into the development histories of fighters and weapon systems in the past. Also, consider the F/A-18's first deployment on the Constellation. During wargames, the Kitty Hawk utterly defeated the Constellation with its new F/A-18's several times and, because the Constellation's planes couldn't even get within striking range, the wargame 'referees' ordered us to let one in so that we could have a mass conflag drill, AND to make sure the Viper didn't look ineffective. Also, during that deployment cycle, even though the Kitty Hawk excelled over the Constellation in every aspect, the Constellation was awarded the Battle "E" in order to show how awesome the Viper was and help justify its cost on Capital Hill. Taking the wargames at face value, it could be argued that planes a tech level or two lower than the F/A-18 ( our A-6's, A-7's and Tomcats ) were more effective in actual combat.
DFW said:
Unfortunately, standard practice it is to have stand off HARM carrying craft incinerate those defenses. The Iraqis were following the Russian tactics & training and learned the hard way about taking on A-10's in those death traps.
This argues the fact that the deciding factor is the weapons system and not necessarily the weapons delivery platform.
... The Iraqis probably did not have the upgraded zsu23-4's and the Israelis learned in the Yom Kipper war about just how deadly the zsu23-4's can be, just like we learned it during the Viet Nam war . Of course its not Russia's top line anti-air system anymore. I've also heard a story ( but cannot verify it on short notice ) that an F-4 Phantom was 'shot down' while flying at tree top level by soldiers throwing sticks and branches into the air in front of it to be sucked into the intakes; a tech 7 fighter shot down by tech 0 weapons and tactics.

As far as"Would I fly it.."
If I were a pilot and my unit was assigned this fighter, then yes, I would have no choice outside of disobeying a lawful order, potentially in wartime.
If it were not a military unit, would it be 'realistic' for a government to allow such a weapons system in private non-government controlled hands?

Very interesting and informative, thanks for that!
The story about the F4 sounds like a bit like someones bad joke, I doubt if the soldiers would have had enough time to throw much into the air before the F4 passed, but the dangers of foreign objects being sucked into jet intakes are well known, so I could just about see this happening by coincidence (theoretically, possibly, on a very unlucky day!)

Egil
 
Egil Skallagrimsson said:
The story about the F4 sounds like a bit like someones bad joke, I doubt if the soldiers would have had enough time to throw much into the air before the F4 passed, but the dangers of foreign objects being sucked into jet intakes are well known, so I could just about see this happening by coincidence (theoretically, possibly, on a very unlucky day!)
It does not take much to bring a jet down, especially if it has only one en-
gine. The airbase I served at was near a river with a couple of islands, a
perfect habitat for many birds, and so we had our own falconer who used
his falcon to keep those birds away from the base - especially the small
ones, which would otherwise have been difficult to spot in time.
 
rust said:
Egil Skallagrimsson said:
The story about the F4 sounds like a bit like someones bad joke, I doubt if the soldiers would have had enough time to throw much into the air before the F4 passed, but the dangers of foreign objects being sucked into jet intakes are well known, so I could just about see this happening by coincidence (theoretically, possibly, on a very unlucky day!)
It does not take much to bring a jet down, especially if it has only one en-
gine. The airbase I served at was near a river with a couple of islands, a
perfect habitat for many birds, and so we had our own falconer who used
his falcon to keep those birds away from the base - especially the small
ones, which would otherwise have been difficult to spot in time.
Yeah, the dangers are well known, I think any airforce, or civilian airport, handling jets, is, quite rightly, obsessive about small objects getting into jet intakes.

Egil
 
The major limits on a fighter are the weaponry. They can't mount bays or spinal mounts - it's turret and barbette weaponry at best. So while they can be used to increase the number of weapons mounted of this class for a given hull, it's at the detriment of tonnage and cost that could be spent on other things. Tactically, they probably only need to armour up against turret weapons, since the big guns are going to be trained on the other side's capital ships. The advantage of a fighter over a turret is that it can close range.

I'd suggest that one of the useful roles for a space fighter is as an escort. Install one or two of them in a large merchant or tanker and you have immediate insurance against attack, even if your escort ships haven't popped out of J-Space yet.
 
rinku said:
The major limits on a fighter are the weaponry. They can't mount bays or spinal mounts - it's turret and barbette weaponry at best. So while they can be used to increase the number of weapons mounted of this class for a given hull, it's at the detriment of tonnage and cost that could be spent on other things. Tactically, they probably only need to armour up against turret weapons, since the big guns are going to be trained on the other side's capital ships. The advantage of a fighter over a turret is that it can close range.

If they have enough space small craft can mount missile bays.
 
AndrewW said:
If they have enough space small craft can mount missile bays.

This is true, but I wouldn't call such craft "fighters". A 50 ton bay means that you just can't add enough powerplant and drive to acheive the higher G performances. But these missile boats or bombers have their place.

Just ran through a design sequence for a 10 ton pulse laser fighter, and the main issues I can see are lack of volume for armour (or at least a tradeoff between thrust and armour) and cost effectiveness (12 points of Bonded superdense is the same cost as the basic hull, though this isnt a huge fraction of the drive costs).
 
Very interesting and informative, thanks for that!

There have been several cases of 'fixed' wargames in the recent past. Gen. Paul Van Riper's pre-Iraq case is probably the most extreme.
http://www.military.com/opinion/0,15202,95496,00.html


One of the best ways to protect the pilots is to make them very hard to hit. Hanging tonnes of armor on the ship is another. So, it comes down to realistic in MgT terms? or real universe terms

The problem is that a ship's thrust value and/or sensor signature doesn't make it discernably harder to hit.

It might let you dodge a few more times (provided your initiative is high enough) but there's no 'extreme evasive manouvres' option for thrust 8+ fighters that make them essentially impossible to hit by spending 5 points of thrust dodging something.

Equally, a big DM on sensor checks may stop someone locking onto you, but that takes away a bonus, it doesn't stop them shooting.

The order of preference for survivability in military equipment is:

1) Don't get shot at in the first place - Stealth
2) Dont get hit by the shot - Evasion & Active Defence
3) Survive the effects of the shot - Passive Defence

(1) is why stealth is such a big thing in the minds of airforce and navy generals (plus the fact that both of those are ultimately unable to rely on number three - one has to fly and one has to float), and improved camo in the minds of infantry commanders (since they have the advantage of terrain you can take cover behind). But - at least in the current traveller rules - there are very limited opportunities for this.

(2) Doesn't really apply because evasive manouvres are pretty ineffectual against decent gunnery. Sand, Screens and PDLs are about the only thing in this category, but there is nothing that works effectively against the default ship-to-ship armament of the particle beam. Which is part of the reason it's the default weapon, I guess.....

That leaves (3) - which is why a small craft built like a tank with an M-Drive seems to be the default first choice.

Unfortunately, standard practice it is to have stand off HARM carrying craft incinerate those defenses. The Iraqis were following the Russian tactics & training and learned the hard way about taking on A-10's in those death traps.

They were following some of the Russian tactics. IADS is more than just sitting there with a bunch of RADARs burning till they're blown away by anti-radiation missiles.

If you tried taking out an F-22 with an MIM-72 Chaparral system, what do you think would happen to that vehicle?
If you tried engaging an F-117 nighthawk with a 1960's radar-homing S-125, the result should be the same. But that's what's considered to have blown one out of the sky in Kosovo. Is it going to happen on a regular basis, no, but with competent planners it will happen. Not, as noted, that this means much in traveller, as the current rules don't allow for 'stealth' to make a meaningful difference in combat.


I've also heard a story ( but cannot verify it on short notice ) that an F-4 Phantom was 'shot down' while flying at tree top level by soldiers throwing sticks and branches into the air in front of it to be sucked into the intakes; a tech 7 fighter shot down by tech 0 weapons and tactics.
That can always happen - it's happened with small arms and light weapons often enough, but 'smashing it with enough rocks' is usually situation-specific. The aircraft in question will have been at tree-top level to avoid SAMS and MiG interceptors - accepting the risk of a lower TL threat to give it a better chance of avoiding a threat on its own level. A higher level unit has (in theory) less need to come down to an altitude where you can engage it.

The argument about how effective close support from altitude is is still going on, though. It's one of the big persisting complaints about the F-35, because CAS is supposed to be a big part of its role, and if it sucks at it that's going to be a problem.

So where are the better point defences to take down TL14 fighters?

Where is the Zhodani's ZSU 23 4?
A barrage of fire from Particle barbettes with the Accurate upgrade, I guess. It's no less effective against fighters than bigger ships...

The upside of fighters essentially being pocket versions of a starship means you don't really need specialised weapons to engage them.
 
A few things I meant to mention.

All fighters in MGT are better than CT, as they can have decent armour, and do not suffer a DM for not being able to mount decent computers as they have the same choice as a starship and weight has gone down for computers.

They are quicker to replace - 24/15 to build. Using CT TCS rules this can be reduced to 24/12 with 100s being built at the same time.

You can put a particle barbette on them at 60 tons :-)
Really had not noticed you could put a 50 ton missile bay on, nice find.

Although paper thin out of the box, it is really cheap to add Reinforced hull, structure and bulkheads to all the important systems.

I think they have a place for mid-tech worlds performing patrols against civilian targets in pairs or squadrons. I have not tried them in High Guard yet, but the flight concept looks really interesting (particularly with the reinforced hull option above).

I suspect multi-role fighters are much bigger as they need the choice of weapons. Specialist fighters, such as escort or civilian traffic policing are very do-able as single man craft, and relatively cheap.

The BSG concept of sleek fast fighter able to attack large craft, or the Star Wars fighter blowing up the death star is probably not do-able. But then traveller has the concept of battle riders, so I think its fighters are somewhat different as well.
 
smiths121 said:
You can put a particle barbette on them at 60 tons :-)

You can mount a particle barbette on a 40 ton.

smiths121 said:
Really had not noticed you could put a 50 ton missile bay on, nice find.

Could use tech upgrades to reduce the size and get a 100 ton missile bay on a small craft.
 
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