Very interesting and informative, thanks for that!
There have been several cases of 'fixed' wargames in the recent past. Gen. Paul Van Riper's pre-Iraq case is probably the most extreme.
http://www.military.com/opinion/0,15202,95496,00.html
One of the best ways to protect the pilots is to make them very hard to hit. Hanging tonnes of armor on the ship is another. So, it comes down to realistic in MgT terms? or real universe terms
The problem is that a ship's thrust value and/or sensor signature doesn't make it discernably harder to hit.
It might let you dodge a few more times (provided your initiative is high enough) but there's no 'extreme evasive manouvres' option for thrust 8+ fighters that make them essentially impossible to hit by spending 5 points of thrust dodging something.
Equally, a big DM on sensor checks may stop someone locking onto you, but that takes away a bonus, it doesn't stop them shooting.
The order of preference for survivability in military equipment is:
1) Don't get shot at in the first place - Stealth
2) Dont get hit by the shot - Evasion & Active Defence
3) Survive the effects of the shot - Passive Defence
(1) is why stealth is such a big thing in the minds of airforce and navy generals (plus the fact that both of those are ultimately unable to rely on number three - one has to fly and one has to float), and improved camo in the minds of infantry commanders (since they have the advantage of terrain you can take cover behind). But - at least in the current traveller rules - there are very limited opportunities for this.
(2) Doesn't really apply because evasive manouvres are pretty ineffectual against decent gunnery. Sand, Screens and PDLs are about the only thing in this category, but there is nothing that works effectively against the default ship-to-ship armament of the particle beam. Which is part of the reason it's the default weapon, I guess.....
That leaves (3) - which is why a small craft built like a tank with an M-Drive seems to be the default first choice.
Unfortunately, standard practice it is to have stand off HARM carrying craft incinerate those defenses. The Iraqis were following the Russian tactics & training and learned the hard way about taking on A-10's in those death traps.
They were following some of the Russian tactics. IADS is more than just sitting there with a bunch of RADARs burning till they're blown away by anti-radiation missiles.
If you tried taking out an F-22 with an MIM-72 Chaparral system, what do you think would happen to that vehicle?
If you tried engaging an F-117 nighthawk with a 1960's radar-homing S-125, the result should be the same. But that's what's considered to have blown one out of the sky in Kosovo. Is it going to happen on a regular basis, no, but with competent planners it will happen. Not, as noted, that this means much in traveller, as the current rules don't allow for 'stealth' to make a meaningful difference in combat.
I've also heard a story ( but cannot verify it on short notice ) that an F-4 Phantom was 'shot down' while flying at tree top level by soldiers throwing sticks and branches into the air in front of it to be sucked into the intakes; a tech 7 fighter shot down by tech 0 weapons and tactics.
That can always happen - it's happened with small arms and light weapons often enough, but 'smashing it with enough rocks' is usually situation-specific. The aircraft in question will have been at tree-top level to avoid SAMS and MiG interceptors - accepting the risk of a lower TL threat to give it a better chance of avoiding a threat on its own level. A higher level unit has (in theory) less need to come down to an altitude where you can engage it.
The argument about how effective close support from altitude is is still going on, though. It's one of the big persisting complaints about the F-35, because CAS is supposed to be a big part of its role, and if it sucks at it that's going to be a problem.
So where are the better point defences to take down TL14 fighters?
Where is the Zhodani's ZSU 23 4?
A barrage of fire from Particle barbettes with the
Accurate upgrade, I guess. It's no less effective against fighters than bigger ships...
The upside of fighters essentially being pocket versions of a starship means you don't really need specialised weapons to engage them.