I have been reading threads and following discussions since the release of The draft.
I have come up on a couple of stumbling blocks ( or at least they seem to be hitchesfrom where i am setting)
they limit the designs of small craft in some odd ways. making them less than effective, and a bit....twitchy at worst.
First
Drive, power plant, fuel required minimums.
I pointed out earlier that a 100 ton or smaller small craft fitted with the required minimums will exceed the thrust charts maximums...with no variation on that theme. ( if it hasn't been changed. and I am reading the chart right) and can only be built by TL-16 ship yards since they will exceed the thrust limits for any lower tech.
Second:
Hull costs, if a small craft is not jump capable, and does not need to be built to the same tolerances, should there not be a price break on the hull.?
Third:
weapons, specifically bays, and barbettes. without these weapons heavier strike fighters and strike craft are fairly pointless, they have a maximum of 3 turret type weapons. Barbettes, or bays could be allowed if they were fixed in place....with a few limitations n using them in a dogfight if it is felt they are too powerful for fighter on fighter combat.
Fourth:
Armor, currently it is very possible to create a fighter so heavily armored it's resistant to almost any turret mounted weapon, and can outrun missiles with ease. Perhaps limit on armor for small craft is in order.Otherwise they can become speedster armadillos.
I've built one or two designs( actually quite a few during testing the new rules) that f are capable of ignoring missiles, pulse lasers, and beam lasers.
I have come up on a couple of stumbling blocks ( or at least they seem to be hitchesfrom where i am setting)
they limit the designs of small craft in some odd ways. making them less than effective, and a bit....twitchy at worst.
First
Drive, power plant, fuel required minimums.
I pointed out earlier that a 100 ton or smaller small craft fitted with the required minimums will exceed the thrust charts maximums...with no variation on that theme. ( if it hasn't been changed. and I am reading the chart right) and can only be built by TL-16 ship yards since they will exceed the thrust limits for any lower tech.
Second:
Hull costs, if a small craft is not jump capable, and does not need to be built to the same tolerances, should there not be a price break on the hull.?
Third:
weapons, specifically bays, and barbettes. without these weapons heavier strike fighters and strike craft are fairly pointless, they have a maximum of 3 turret type weapons. Barbettes, or bays could be allowed if they were fixed in place....with a few limitations n using them in a dogfight if it is felt they are too powerful for fighter on fighter combat.
Fourth:
Armor, currently it is very possible to create a fighter so heavily armored it's resistant to almost any turret mounted weapon, and can outrun missiles with ease. Perhaps limit on armor for small craft is in order.Otherwise they can become speedster armadillos.
I've built one or two designs( actually quite a few during testing the new rules) that f are capable of ignoring missiles, pulse lasers, and beam lasers.