Chandler said:It's tipped in the campaign handbook that players might want to take a scout - Matt how vital is this please?
lastbesthope said:Chandler said:It's tipped in the campaign handbook that players might want to take a scout - Matt how vital is this please?
You don't seriously expect a straight answer to that one do you? Not without asking it while hanging upside down in front of a mirror whilst receiving a vision :lol:
The taking or not of a Scout will be a judgement call on the part of the player I presume. I doubt Matt would make a scenario which is impossible to win without a Scout without explicitly telling us so, he may have Gruberesque tendencies, but he's not that bad :lol:
Plus, if you read the pack it simply states you might have to scout out an enemy base, which could be a similar scenario to recon run, which you don't need a ship with the Scout trait to perform at all. You may be reading too much into it...
LBH
Dralafi said:I wish I knew which races and players would fall into what camp so those camps could start talking fleet setup and general strategy for various "nightmare" fleets they might be facing. As for me, the Neroon is nicely backed up by 4 Torothas.
Deep Space tournament (rules also included in P&P?), the final scenario was impossible to win if you had no troops. Special rules were made to allow Shadow and Vorlon ships to be boarded, but there was no way they could win because they couldn't do any boarding themselves.lastbesthope said:I doubt Matt would make a scenario which is impossible to win without a Scout without explicitly telling us so, he may have Gruberesque tendencies, but he's not that bad :lol:
Burger said:Scouts are always useful, even if not required for the scenario. Especially Leshaths :twisted: