phavoc said:
Half life doesn't work that way. The materials start to degrade as soon as they are created. The spares would be in the exact same condition.
If you want to wave your hand and say they have magical batteries with tech to make that happen its OK, but having a plausible reason works better.
An actual better idea is using carbon nanotubes to be both the structure of the bod and also storing the necessary power for it to function. We've already made similar items in labs, but we've yet to master the art of creating objects.
Of course whatever the reason you then have to make sure that it doesn't break anything else in the game. Which is a concept that is ignored far too often by the various publishers.
There's no reason that a long term power supply needs to have an RTG in it.
Thinking purely in present day, if we were on a planet, no-one would question it. Its just tidal and geothermal power, right?
From orbit, earth and moon slow each other down (probably friction from ocean tides?), which means you certainly extract energy from a planet's momentum from something in orbit
somehow. Maybe a spinning wheel of some kind? I'll leave this one for the people with a deeper understanding of physics.
In deep space, spin an iron asteroid under a magnet and you have an electric generator. It'll slowly spin down, so use a big asteroid.
How many of these are practical? It depends. They need a higher TL, but no new physics.
Back to magic, and Traveller has a damper of some kind that prevents radioactive decay, and could preserve RTGs. I don't rememeber the name of tech system.
edit: A quick trip though google: https://en.wikipedia.org/wiki/Electrodynamic_tether. Two space craft spin around each other connected by a cable. It's like the asteroid generator, but just better designed.