A
Anonymous
Guest
Here is a one level "flavor" class for slavers. :twisted:
THE SLAVER
BAB: +0
Parry/Dodge/Magic: +0
Saves: Fort +0, Reflex +0, Will +2
HD: d10
Class Skills: Appraise, Bluff, Diplomacy, Gather Information,
Handle Animal, Intimidate, Knowledge (geography), Knowledge (Local), Knowledge (Nobility), Perform, Profession, Sense Motive, Spot, Survival, Use Rope.
Skill points: 8 + Int mod.
Weapons and Armor: Proficient in all simple
weapons, plus the sap, scourge, spiked chain,
whip. Proficient in light armor but not shields.
Class Abilities:
Appraise Slave (ex): The slaver receives a +4
competence bonus to his Appraise checks to
judge the worth of any creature as a potential
slave.
Break Slave (ex): Given two hours training
minimum per day, a slaver can break the will of a
captive over a thirty day period, less 1 day per
character level). The captive receives a Will save
with a DC equal to 10 + slaver's character level +
slaver's Cha mod + slaver's Intimidate modifier.
A slaver automatically succeeds at all Intimidate
checks against broken slaves (former captives).
A slaver can attempt to simultaneously break an
amount of captives equal to his character level.
Permanent Skills (ex): Appraise, Intimidate,
Sense Motive and Use Rope become class skills
regardless of your current class.
Terrifying Visage (ex): When holding a whip or
other item of punishment, the slaver receives a
+1 circumstance bonus to Intimidate checks
equal to their character level.
THE SLAVER
BAB: +0
Parry/Dodge/Magic: +0
Saves: Fort +0, Reflex +0, Will +2
HD: d10
Class Skills: Appraise, Bluff, Diplomacy, Gather Information,
Handle Animal, Intimidate, Knowledge (geography), Knowledge (Local), Knowledge (Nobility), Perform, Profession, Sense Motive, Spot, Survival, Use Rope.
Skill points: 8 + Int mod.
Weapons and Armor: Proficient in all simple
weapons, plus the sap, scourge, spiked chain,
whip. Proficient in light armor but not shields.
Class Abilities:
Appraise Slave (ex): The slaver receives a +4
competence bonus to his Appraise checks to
judge the worth of any creature as a potential
slave.
Break Slave (ex): Given two hours training
minimum per day, a slaver can break the will of a
captive over a thirty day period, less 1 day per
character level). The captive receives a Will save
with a DC equal to 10 + slaver's character level +
slaver's Cha mod + slaver's Intimidate modifier.
A slaver automatically succeeds at all Intimidate
checks against broken slaves (former captives).
A slaver can attempt to simultaneously break an
amount of captives equal to his character level.
Permanent Skills (ex): Appraise, Intimidate,
Sense Motive and Use Rope become class skills
regardless of your current class.
Terrifying Visage (ex): When holding a whip or
other item of punishment, the slaver receives a
+1 circumstance bonus to Intimidate checks
equal to their character level.