Skin dancing question

Fiztbane_65

Mongoose
When minbari fighters skin dance, the rule book says

"Other enemy craft may only target the skin dancing craft with weapons that have the Accurate or Precise trait - other weapon are simply too inaccurate to run the risk of damaging their ally."

does this mean that antifighter weapons can NOT hit the skin dancing craft?
 
So far as I read it, anti-fighter from other ships cannot hit the skindancer.

There's logic to it if the antifighter is, for example, a fast firing, volume driven antifighter system designed to flak box the fighter, would put quite a volume of fire onto the ship that is being skindanced by the fighter.
 
As I read it, the AF weapons of the ship being danced on can't hit because the dancing ship is just too close to the hull and the weapons can't track either fast enough or low enough against the hull to hit them.

And other ships' weapons w/o Accurate or Precise can't hit because they aren't, well, Accurate or Precise enough to hit the target w/o hitting the ship being danced on. And that is to include AF fire, which can still do minor damage to even the largest warship. Especially if they hit the Com array or similar exposed system...
 
Anti-fighter is a trait not a weapon, so would not be affected by the rule. At least if they are being consistent to other rulings.

Ripple
 
Ripple said:
Anti-fighter is a trait not a weapon, so would not be affected by the rule. At least if they are being consistent to other rulings.

Ripple
Bang on with this ruling.

If you want a fluff reason too, then AF weapons are dedicated to tracking fast moving fighters so can pick them up anyway.
 
Ripple's ruling fits the wording, and I agree thats how the rules say it works. But it does seem to go against the whole point of Skin Dancing, and in fact make Skin Dancing completely pointless against a target with AF! Seems to me like something that wasn't "converted" to 2e rules. It should make you immune to AF as well.
 
Burger said:
Ripple's ruling fits the wording, and I agree thats how the rules say it works. But it does seem to go against the whole point of Skin Dancing, and in fact make Skin Dancing completely pointless against a target with AF! Seems to me like something that wasn't "converted" to 2e rules. It should make you immune to AF as well.

NOTHING is immune to my antifighter... eat e-mine scum!
 
I'm with Burger on this. It's the whole point of skin-dancing. It's to avoid being shot at by the target ship's weapons, to include anti-fighter. If it's only to avoid being shot at by the main weapons, what's the point? Unless the fighters are the only target for a particular weapon system I'm probably not going to bother shooting at them anyway. I really hope this was an over site and not intended to be this way as it's already dangerous to even attempt it.
 
Actually looking at it, I don't think other crafts AF can hit the skin dancer:
Other enemy craft may only target the skin dancing craft with weapons that have the Accurate or Precise trait
You may only target the skin dancer with weapons that have accurate or precise traits. Since AF is not a "weapon" at all but a trait, you cannot target the skin dancer with it.

And nor can the target's AF:
The target may not return fi re on the skin dancing craft
Doesn't menton weapons systems, and AF counts as "return fire". So it looks like we're all good :)
 
AF isn't firing though. The term fired is used consistantly to show a weapons system doing its thing. AF dice always use terms like resolved rather than fired because they never "fire".
 
neko said:
Burger said:
Saying that activating AF is not firing, is pushing the English language WAY beyond its limit!!!
Only by the same amount as claiming that it isn't a weapon...
No, "weapon system" is a clearly defined term in ACTA. Anti-Fighter is a trait, not a weapon system.

"Firing" is not a clearly defined term. So we have to use English interpretation.
 
[Gorman]
You can use the AF weapons so long as you don't actually fire on the skin dancing fighter....
[/Gorman]

[AF crews]
What the hell are we supposed to use man? Harsh language?
[/AF crews]

:lol:

LBH
 
hiffano said:
Burger said:
Ripple's ruling fits the wording, and I agree thats how the rules say it works. But it does seem to go against the whole point of Skin Dancing, and in fact make Skin Dancing completely pointless against a target with AF! Seems to me like something that wasn't "converted" to 2e rules. It should make you immune to AF as well.

NOTHING is immune to my antifighter... eat e-mine scum!


AMEN
 
lastbesthope said:
[Gorman]
You can use the AF weapons so long as you don't actually fire on the skin dancing fighter....
[/Gorman]

[AF crews]
What the hell are we supposed to use man? Harsh language?
[/AF crews]

:lol:

LBH

So, in lieu of a clear answer or common sense we should only skin dance fighters against ships that have no AF and use White Stars against those that do. ;)
 
Ok, let's stir the pot some more. Fleet List, page 83, skin dancing, the precise reading is ""The target may not return fire on the skin dancing craft as it is too close for its weapons systems to achieve a lock on." The second half appears to be more of descriptive fluff. I wouldn't use it to exclude the AF weapon trait.
Let the flaming begin.

"I am like a man, standing on the mark"
 
More fun to contemplate... you want to shoot up a ship but it is too far away, to reach in one move. Rather than sit out in space and provide target practice, you run onto one of his other ships that is close enough to reach, skin dance without shooting at him, using it for cover until the next turn. Neat, huh?
 
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