Skin Dancing V 3
CQ Check : 9 (fighters roll a D6 and succeed on a 5+)
Skin Dancing may be only be attempted by Blue Stars, White Stars, White Star II's, all Minbari fighters, Shials and White Star Fighters. This an exception to the rule that fighters can not attempt Special Actions
A ship may attempt to skin dance one other enemy ship by moving its base into conact with the enemy ships base. You may not skin dance against fighters.
Make an immediate CQ check (fighters roll a D6 and need 5+).
This roll is modified as follows:
The Target is a Space Station +2
If the target Ship has the Lumbering trait or is adrift / running adrift +1
If the target ship has Agile and/or Dodge trait or is SM -1
Each fighter on close escort will block one skindancing attempt by a fighter (they enter a dogfight) or give a -1 to the CQ check if against a ship.
If a fighter subsequently attempts to engage a skin dancing enemy fighter or ship they must roll 5+ with the same effects of failure as a skin dancing fighter or ship - (note the roll of a 1 means that the fighter rams the ship that is being skindanced)! Success means that the fighter can either dogfight the enemy fighter (whihc is no longer counted as skin dancing) or attack the skin dancing ship as normal
If the Unmodified roll is a 1 your ship is destroyed as it ploughs into the hull of the target. (as per present rules). If a fighter or ship crashes into a ship this attack may not be dodged or intercepted. Roll 1AD with Double damage if a fighter and as many AD as starting damge if a ship.
If the CQ is unsuccessful but you messed up. Remain where you are on the table, you may be shot by the enemy, and can't fire any weapons yourself. You may still use defensive systems such as dodge, stealth and interceptors. Fighters may dogfight as normal if subsequently engaged.
If you succeed you have successfully skin danced and will remain in contact with the attacked ship for the rest of the turn - even if it moves. This movement can exceed the skin dancing ships normal movement. Place your ship in base to base contact with the target ship, retaining your original orientataion unless the target ship subsequently moves, in which case match its orientation.
If the targeted ship enters terrain, for instance an asteroid field, the terrain effects both vessels normally.
The targeted ship may not use Antifighter or Advanced Antifighter or Fire its own weapons on the skin dancing craft - although other ships may use weapons with either the precise or Accurate trait to target them.
The skin dancing ship may only attack the ship it is in contact with and may use any and all weapons, regardless of arcs. It ignores the interceptor trait.
If the targeted Ship explodes add D6 AD to the attack roll for the explosion to simulate the diffiuclty of escaping the explosiong at such close quarters.
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