I am about to start playing in a Traveller campaign. I have not played in one since CT was out. One of the things I am trying to figure out is just how skills with specialities work. The example in the core book (p6) confuses me.
Does that mean
a) I train up Engineer (jump drives) and Engineer (power plant) separately, i.e. I can eventually have Eng (jd) 2 and Eng (pp) 2.
b) I train up Engineer singly with level 1 going to (jump drives) and level 2 going to (power plant).
c) something else?
If it's a) then I can see how skills progress.
If it's b) then what do I do if I want Eng (jd) to be +2 DM instead of Eng (pp)?
If it's c) then ?
Thanks.
For example, a character might have Engineer 0,allowing him to make any Engineer skill checks without an unskilled penalty. He might then gain a level in Engineer, giving him Engineer (Jump drives) 1. He would make all Engineer checks involving Jump drives at a +1 DM, but would make all other Engineer checks at a +0 DM. A character can have multiple specialities in a skill – an engineer might have Engineer (Jump drives) 1 and Engineer (power plant) 2. He would make checks related to Jump drives with a +1 DM, checks related to power plants with a +2 DM and all other Engineer checks with a +0 DM.
Does that mean
a) I train up Engineer (jump drives) and Engineer (power plant) separately, i.e. I can eventually have Eng (jd) 2 and Eng (pp) 2.
b) I train up Engineer singly with level 1 going to (jump drives) and level 2 going to (power plant).
c) something else?
If it's a) then I can see how skills progress.
If it's b) then what do I do if I want Eng (jd) to be +2 DM instead of Eng (pp)?
If it's c) then ?

Thanks.