Sink the non-descript, generic merchant ship!!

gazman

Mongoose
This week admirals Si and Ev take to the high seas and brave the dark, cold waters of the Atlantic.
Ev takes a raiding taskforce from the Kriegsmarine and SI bravely tries to defend with the pride of the Royal Navy.

A large assembly of merchant ships have been made ready to scurry across the northern Atlentic to bring supplies to a besieged British mainland.

We'll be playing one of the two merchant shipping scenarios in the VaS book, to be decided by random die roll on the night.

The fleets will be at WAR Level so there are plenty of targets. Fleets to be decided in advance, so I can neatly label them all up.

I need to find some names for merchan ships now... Liberty ships should be easy to find names for. Anyone got some good tramp steamer suggestions?

I will be testing my new merchant shipwreck counters in 1:6000 based on those rather nice 1:3000 ones featured a while back.

Choose your ships Ev!
Si
 
Si,

A sad litany of names to choose from here...

http://www.naval-history.net/WW2BritishLossesbyArea01.htm

I was going to ask the forum for some advice on the best way to play u-boats but i think (like usual) we will just 'give it a go' and find out a day later taht we were rolling a thousand attack dice too many!

Looking good tho - i'd like to have wolf pack but will i have a Condor? or are we going to be deep atlantic? What period is it? Will you have PBY's, have you the stats for a Flower Class, how do u-baost deploy, how are they spotted...

Too many questions... i await the info and we'll have bash wednesday.

Cheers
Egg
 
No airplanes in this one - we'll make it ships only.

I have six U boat models, so you get six as a max.
Submersible rules are quite easy.

I'll just make sure I have plenty of depth charges.
Si
 
try

http://www.naval-history.net/xDKWW2-3900Intro.htm

or

http://www.convoyweb.org.uk/

or

http://www.clydesite.co.uk/clydebuilt/index.asp
 
Well we played and I lost again.

Some interesting results but I need more destroyers!

Fleets were RAID, scenario was convoy.
RN:
Renown, Dorsetshire, 3 x J class, 3 x Tribal class. 6 x tramp steamer, 3 x Liberty ship.

KM:
3 x Zerstorers, 6 x type IX U Boat.

Loads of rules queries came out of this game, I'll try and record them later.

I set up in the special square and Ev won initiative. He popped his destroyers on level with the convoy. My Js went into battle.

Result of turn one - three sunk Zerstorers and two sunk J class. I'm down to four destroyers - U boats still lurk.

Turn two - Ev wins Ini again - U boats surface two inches infront of the convoy - PANIC! All in a line across the board.
The convoy moves up so the front rank is level with the U boats and not in arc of fire, the other ships are however...
The tribals blast forward, one ending up with it's tail infront of a U boat, the others about an inch and three inches ahead.
U boats release torps from the front at the convoy and the rear at Tribal 1. Tribal 1 depth charges the U boat. The U boat gets two point of damage and must surface.
Torpedo damage.... two tramps go down, Tribal 2 and 3 go down. I have two destoyers left to finish off SIX U boats.

Turn three and I get initiative.
Convoy moves up and the U boats swin around. No fire from the U boats as they reload. The surfaced U boatd takes around seven hundred hits from the broadside of Renown and it melted. Only five U boats left! J class tries to get into depth charge range and fails.

Turn four
Ev get the ini - Everyone moves around - U boats line up on the convoy, J class gets set to depth charge U boat 103. Firing - depth charges all miss....just my luck. U boats fire torps at everything. Clang, clang, glug....
Four tramps sink, one liberty sinks, one gets crippled and one escapes.

Turn five - Ev ini.
U boats cruise forward again at 1 inch. My remaining tramp tries to get away, destroyers manouvre. No one can fire as subs are underwater and reloading, destroyers are reloading and out of range respectively.

Turn six - Ev ini again.
Subs finish off the crippled liberty and the remaining tramp - five salvoes of torps into this one!

Convoy gone.


The game raised a few points, hope I got them all here...

FLANKS SPEED:
Can civilian ships use flank speed. We used the new 2" rule which means tramp steamers and liberty ships can move three times as fast - 3".

SUbs - can subs use flank speed when submerged?

If civilian ships CANNOT use flank speed then they will take 48 turns to exit the table on the convoy game. They start 48 inches from the edge and they move 1" per go - that's a long game.

DETECTING
THis was out take on detecting - let's say we've got six destroyers rounding on one U-boat. On the shooting phase of the destroyers, the first one rolls to detect - he doesn't, so can't shoot DCs. The second one tries to detect and does - all other ships can shoot the U-boat. Is that correct, or does the squadron rule change anything?

Crash dive....when would you ever want to use that rule?

Some observations:

AP torpedoes (which I think is all of them.) reduce the Armour rating of destroyers and tramps to 1 - you can't miss (if it wasn't for the 1 is a miss rule...)

I'm taking more destroyers next time!

Why no sub hunter traits on the British destroyers?? Britain was well in advance of US on ASDIC development. When do we get ship stats for RN ships with the hedgehog?

We're gonna run this scenario again in a fortnight. Ev is taking NINE U boats and I will have 6 J's, 6 Tribals and a Norfolk to finish off any that surface.

I need ot make more wreck counters!
Si

Si
 
Why no sub hunter traits on the British destroyers?? Britain was well in advance of US on ASDIC development. When do we get ship stats for RN ships with the hedgehog?

Hopefully in OOB :)

Reading the abve reminds me why I began to write some advanced ASW rules :)
 
Subs are untouchable by anything other than a destroyer, which is pretty reasonable, if a little frustrating.
It's getting the destroyer in the right position that's the hard part. You have to be in a T position with the sub or you'll get torpedoed from either end. With AP torpedoes, any hit is death to a destroyer as armour is reduced to anything but a 1 and damage is two hits before crippled.

I think with hedgehogs, ASDIC and Flowers (which have got to be an 8 to hit, being so small...) I'd have a chance - which is exactly what the RN did!

We're back at it in two weeks with lessons learnt coming in to play. See how that goes.

Si
 
It's getting the destroyer in the right position that's the hard part.

...whilst gettinga sub in a good position isn't anywhere near as tricky as it was for real.
 
I'd like to try and rerun this one:
http://en.wikipedia.org/wiki/Convoy_ONS-5

42 merchant ships, 14 escorts vs 58 U boats.

12 merchants sunk
6 U-boats sunk and 7 seriously damaged..


the U-boats came off decidedly worse in this case.
I wonder if VaS will accurately reflect that?


I just need to paint up another 30 merchants!

Si
 
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