Singularity Errata

The Singularity campaign is going to change the Third Imperium setting going forward.

But I doubt if it will ever move forward.

The Mongoose FFW has been a massive disappointment so far, they still have time to fix it but I don't hold out much hope at this point. That said there will be no advancing of the timeline, Mongoose have stated the default start date will remain 1105.

Will there be an official Mongoose outcome to the FFW? They have said not, which means that the events that lead to the Rebellion are not necessarily in place.

Post Singularity will there even be a Third Imperium setting?

My gut feeling is yes, but here's the thing, it gives Mongoose the freedom to write a sourcebook for any setting during any era or any variant of that era. GT timeline, why not, Rebellion, sure, Virus yes... no... TNE with Virus, TNE without Virus, 1248, 1900, the settings are stand alone, there is no longer one true sacred timeline...

another thing to mention... far away in the galaxy are cultures that pre-date the Ancients... and they have never gone away...

how about a far far future Traveller setting where a ship can fold space to any world in the galaxy...

edit - I should really move this post to my musings thread...
 
The Venture Fortuna is supposed to be pretending it doesn't have fuel purification capabilities, and so it is supposed to be only stopping in systems with Class A or B starports. In The Lost Adventure 1, there are some changes to the normal Annillikik route, including adding Sirma as a stop. It only has a Class C starport and thus cannot provide the refined fuel the liner needs.
 
I finally had a chance to look at the Automated Battle Dress from Act 2 and it is problematic, as @J. L. Brown suspected. Here is the build I made to roughly duplicate it.

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The custom additions had no prices (Boo!) so I can't validate the costs. As the price is already over the declared amount, and the new add-ons aren't free, the price is definitely wrong.

Second, I can't match the 605 hours of endurance. Not sure how it was calculated, but it's wrong. I got it over the number, so that will have to do.

Third, I can't match the 15 skill points the Travellers are supposed to be able to use. Not without getting a TL15 Self-Aware +10 bandwidth which kicks the price way up. 13 is the max available for that brain.

Fourth, the only way to get Athletics (endurance) 3 is to have 3 power packs, which leaves the suit overbooked by 4 slots. Two get it on target but only provide 2 for the skill level.

Fifth and most important, you've left out a very important thing: Space for the sophont. There is literally no space for a person in this robot. If this was a size 7 suit, there could be 32 slots for a person. That would make it work.

One could likely argue that it needs less, as it is form fitting, but I'd counter that 32 slots mean even big humans can have the form fitting armor.
That kicks the price up more, but there you are.

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Changing the canonical definition of a robot 'Slot' to 'approximately five to five and a half liters' means a 16 'slot' human is a reasonable average. The Robot Handbook is, once again, screwed by the bizarre and unworkable scaling established in 'Vehicles' and doubled down on in Robots.

Coincidentally, the 'around 5 liters per slot' definition allows a dTon to come in at 2560 'slots'; and if Vehicles were '10 Spaces per dTon' / '1400 liters per Space', then a lot of silly Vehicle issues could be fixed as well. It's an embarrassingly bad kludge, but it is better than what we have now.

The Very Advanced Robot Brain ought to have 25 level-0 skills as well (+attribute bonuses). No idea how to resolve the power issue.
 
I can't find any information about what the alternate days in port inside parenthesis mean. Can someone perhaps explain them?

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DriveThroughRPG tells me that Act 1 and Act 2-Act 3 have been updated, so I hoped to see some of the issues reported here fixed. Sadly, the first one I checked, the J4 link in the Antarean Spur, is still there, so I now have zero confidence that any of the rest have been fixed. Sigh.

Serious question. Are you guys even looking at the issues we're pointing out? When might we see them corrected? 13 pages of stuff and it would be nice to see progress on them, or to at least get a clue when they might be addressed.
 
Serious question. Are you guys even looking at the issues we're pointing out?
We are, but things have to be done in order or we are going to get mired and everything will take three times as long - this is not the 'final' update by any means, just what we had ready before we break up for the holidays.

When the 'final' update comes, we will let you know and there will be a circa two week gap between that and printing for any final comments. They will all be read.
 
We are, but things have to be done in order or we are going to get mired and everything will take three times as long - this is not the 'final' update by any means, just what we had ready before we break up for the holidays.

When the 'final' update comes, we will let you know and there will be a circa two week gap between that and printing for any final comments. They will all be read.
Thank you.
 
This tread is kinda long and I might have missed it in my glazing over, but in the sourcebook, the Ventura Fortuna Without the Velos is listed has having its three turrets still. Should there be only one pulse laser and one sandcaster? Or the custom rail for the turret in the description lets you decide which of the two ships gets the third turret when they get appart?
 
I know that I've mentioned this before, but I ran into this again in my in-game work and thought it bore repeating. The J3 standby Luxury fares (Lux in High Staterooms) are off the gradient. The percentage of an actual luxury fare jumps from the low 40% to over 70% for that one area. KCr50 is far too much. KCr30 is right on the gradient and that should be what is in the book. The percentage in the far right is comparing the actual passages vs the standby fare rates that are one step up..

Additionally, if you want to complete the rules so it isn't just limited to those lux guys, here are my suggestions for High standby (High in Middle Staterooms). With that, it opens up other options to ships that want to upscale their Middle Staterooms.

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I like the Peregrine stretch goal a lot but ran into a hitch recreating the air/raft. I have the beta spreadsheet, so things might have changed, but I can't get the same specs at that price. Not even close. The design is twice as expensive unless I'm missing something.

Also, all the transceiver options fail to get 10,000 km as they jump from 5,000 to 50,000 and at that tech level, they are considered superior, not advanced. And the sensors at that level are +3 not +2. Finally, at the tech level, the base armor is +8 not +6. And you don't have the dorsal/ventral surfaces armored. It will have to be sealed to have life support or manage supersonic speeds, so there is no reason not to use the full armor all around. Additionally, the spreadsheet says the shipping is 8 tons, not 4.

@Geir might be able to tell me if I'm looking at this wrong, but I don't think I am.

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I like the Peregrine stretch goal a lot but ran into a hitch recreating the air/raft. I have the beta spreadsheet, so things might have changed, but I can't get the same specs at that price. Not even close. The design is twice as expensive unless I'm missing something.

Also, all the transceiver options fail to get 10,000 km as they jump from 5,000 to 50,000 and at that tech level, they are considered superior, not advanced. And the sensors at that level are +3 not +2. Finally, at the tech level, the base armor is +8 not +6. And you don't have the dorsal/ventral surfaces armored. It will have to be sealed to have life support or manage supersonic speeds, so there is no reason not to use the full armor all around. Additionally, the spreadsheet says the shipping is 8 tons, not 4.

@Geir might be able to tell me if I'm looking at this wrong, but I don't think I am.
Done with the old current VHB, I presume.

Current version of the new spreadsheet is still 0.56, but there is at least one annoying bug I need to squash.
 
Done with the old current VHB, I presume.

Current version of the new spreadsheet is still 0.56, but there is at least one annoying bug I need to squash.
I’m glad it used the new system, but I think they made some mistakes along the way. Looking forward to the book coming out and the new spreadsheet, too.
 
I’m glad it used the new system, but I think they made some mistakes along the way. Looking forward to the book coming out and the new spreadsheet, too.
I think misunderstood my cross out. The old is still the current until the new is released.

I'll ask Chris if he wants a copy of the more-or-less working spreadsheet (it's a formatting problem, not a computing problem).
 
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