Singularity Errata

The Singularity campaign is going to change the Third Imperium setting going forward.

But I doubt if it will ever move forward.

The Mongoose FFW has been a massive disappointment so far, they still have time to fix it but I don't hold out much hope at this point. That said there will be no advancing of the timeline, Mongoose have stated the default start date will remain 1105.

Will there be an official Mongoose outcome to the FFW? They have said not, which means that the events that lead to the Rebellion are not necessarily in place.

Post Singularity will there even be a Third Imperium setting?

My gut feeling is yes, but here's the thing, it gives Mongoose the freedom to write a sourcebook for any setting during any era or any variant of that era. GT timeline, why not, Rebellion, sure, Virus yes... no... TNE with Virus, TNE without Virus, 1248, 1900, the settings are stand alone, there is no longer one true sacred timeline...

another thing to mention... far away in the galaxy are cultures that pre-date the Ancients... and they have never gone away...

how about a far far future Traveller setting where a ship can fold space to any world in the galaxy...

edit - I should really move this post to my musings thread...
 
The Venture Fortuna is supposed to be pretending it doesn't have fuel purification capabilities, and so it is supposed to be only stopping in systems with Class A or B starports. In The Lost Adventure 1, there are some changes to the normal Annillikik route, including adding Sirma as a stop. It only has a Class C starport and thus cannot provide the refined fuel the liner needs.
 
I finally had a chance to look at the Automated Battle Dress from Act 2 and it is problematic, as @J. L. Brown suspected. Here is the build I made to roughly duplicate it.

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The custom additions had no prices (Boo!) so I can't validate the costs. As the price is already over the declared amount, and the new add-ons aren't free, the price is definitely wrong.

Second, I can't match the 605 hours of endurance. Not sure how it was calculated, but it's wrong. I got it over the number, so that will have to do.

Third, I can't match the 15 skill points the Travellers are supposed to be able to use. Not without getting a TL15 Self-Aware +10 bandwidth which kicks the price way up. 13 is the max available for that brain.

Fourth, the only way to get Athletics (endurance) 3 is to have 3 power packs, which leaves the suit overbooked by 4 slots. Two get it on target but only provide 2 for the skill level.

Fifth and most important, you've left out a very important thing: Space for the sophont. There is literally no space for a person in this robot. If this was a size 7 suit, there could be 32 slots for a person. That would make it work.

One could likely argue that it needs less, as it is form fitting, but I'd counter that 32 slots mean even big humans can have the form fitting armor.
That kicks the price up more, but there you are.

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Changing the canonical definition of a robot 'Slot' to 'approximately five to five and a half liters' means a 16 'slot' human is a reasonable average. The Robot Handbook is, once again, screwed by the bizarre and unworkable scaling established in 'Vehicles' and doubled down on in Robots.

Coincidentally, the 'around 5 liters per slot' definition allows a dTon to come in at 2560 'slots'; and if Vehicles were '10 Spaces per dTon' / '1400 liters per Space', then a lot of silly Vehicle issues could be fixed as well. It's an embarrassingly bad kludge, but it is better than what we have now.

The Very Advanced Robot Brain ought to have 25 level-0 skills as well (+attribute bonuses). No idea how to resolve the power issue.
 
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