Steel Rat said:
Also, if the attacker and dodger both fail, why would the attack proceed as normal?
This part, I'm not sure of. It defeats the "missing" you get when you fail your attack roll.
Steel Rat said:
Also also
, why does the attacker have to beat (get equal to or lower than) their own weapon skill percentage? If he doesn't, does this mean he failed to wield his weapon?
Yeah, essentially. I have been fighting SCA (essentially stick fighting martial arts) for a loooong time. As a real world example here, I once threw a shot in a tourney so wrong and so bad (critical failure) that I snapped a bone in my wrist that took surgury to fix. I knew better, my skill level certainly shouldn't have allowed that, but yet it happened. A quarterback of great level can still throw a bad pass, Gretsky can still miss a shot on goal, and some soccer/football guy (sorry donn't follow the sport) can still make a bad kick or pass. It's the human error effect.
Steel Rat said:
This doesn't make a lot of sense, especially if the defender can't or doesn't declare a dodge or parry, effectively making him a stationary target, and basically an automatic hit?
Another real world example. We do a lot of "demo" fighting for scout troops and such to raise money for our group. In those fights we throw a lot of shots at each others shields and such to make a lot of noise and to put on a big show, the kids love it. I have personally missed my opponants shield and hit him in the head once because I wasn't paying attention. My opponant never tried to block because he assumed I would hit his shield. The shield was a stationary target and I missed because I was dumb. Human error.
Before the "SCA isn't real fighting" comes into effect, let me say that I have found that the same goes for the fencing that I have done and the live steel reenactment I have done. Human error takes a huge part in everything we do.
You have to remember that in a weapon fight against an opponant even if they aren't blocking or dodging, your character does not know the opponant is not going to block or dodge. Your opponant is still moving, still in combat stance and still a possible threat. Not parrying or dodging does not mean flat-footed and drooling. This can add to hesitation or error on the attacker's part.
Ok, another example for a target that is most certainly not moving at all. I do quite a bit of target shooting, some of my rifles are "tack drivers" meaning that off a bench rest can put the bullet through pretty much the same hole at 100 yards to 150 yards. Yet I still screw up on the rare occasion and jerk the trigger or unfocus my eyes or whatever and wing a flyer out there that blows my whole grouping. That is a stationary target, being fired on from a sand-bagged bench rest. It doesn't get much easier, but misses still happen.
I've seen fighters practicing on the pell (target dummy) miss the shot they were throwing.
Now, for the rules to make sense with everything I have written above, there is one change in the Mongoose combat table that needs to be changed, and that is when the attacker misses and the defender misses there should be no hit at all. Right now that one square of the combat table favors the attacker and
should err in the side of the defender.
Hope this helps explain the other side a little bit from my angle anyway. Have fun no matter which way you go.
-V