Pietia you have a real attitude problem its a darn game..... keep it freindly please
chill, like i have said i have never stated it as a fact but as info given to me... me nor you or anbobody under the age of 70 has any realistic opinion on what it was like and how things performed, just personal accounts... and evan those like technical data are subject to opinion and battle feild conditions have never followed trial conditions, and evan in war its hard to make a decent account on how effective stuff is due to no level playing field that can be repeated consitently.
my grandad saw riffle take a panther out causing the crew to bail out on fire !!! that doesnt mean that all rifles had the ability to kill a panther !!!!! evan tear gas was a great option V tanks in WW2 but not somthing i feel we will ever see in rules... from those that i have worked with in the last 6 months on both the shermy and a the t34 id still sell my gran for the T34 any day and thats a personal thing maybe... not sure she would be to keen on being sold for a T34 though lol... one of my grandads average combat range was 300 feet upwards, on the other hand my other grandad who parachuted into malta talked about average combat range of several feet... that grandad had every bit of ammo they could throw at him while my grandad fighting in europe had a single mag to last him 3 weeks (he was a pasafist though) as you can see in a wargame your average stat for a tommy could never focus on every man in the unit... some where excelent soldiers and others where just gap fillers... and it was probably the same for tanks and aircraft.
as for airpower the point of this thread, looking through the book, airpower do need alot more bells and wissles so maybe an air power book needs doing, my fear is woulnt that start a problem of pacific war stuff entering the easern front in silly games ?
i think we also have the problem of reality, accounts V rules for example a flame thrower with a range of 30 meters on average with say 10, 3 second bursts could be over destructive in a wargame especialy at skirmish level... same goes for air power we have the issue of air power being extreemly destructive wich it was, but on the whole was limited more in say real world than in out table top games, no matter how limited you made them it would always seem over destructive... but then war is never fair ... but wargames for some reason always need to feel fair !!! its a tough nut to crack i feel....after all youd try and bomb enemy air bases to prevent thier air power going up, if you where out of range or it was not a priority then enemy would possably have air supperiority in that area,,
wonder if it would be an interesting idea for a spotter tank or unit to call in the airpower some how, and keep it secret what turn it was planned to turn up...that way you only get air power for that turn and the turn after... create a small chance for a dog fight...