Power attack: Maximum -5/+5 like combat expertise. Apply x 1.5 for 2 handed weapon (maybe it's still unbalanced). Add to Armor percing also.
Well I think like everybody I've found power attack was overpowered
Armor: -1d4 DR on 20 damages blow BEFORE damage reduction.
Point blank shot: +1 AP at point blank.
Noble: 6 skill points per level instead of 4.
Noble is weaker than the 4 brute squad in combat, and that fine with me. However, he should have plenty of skill to represent is high education and court play hence the upgrade.
Quick draw: +1 to initiative in addition.
Skill focus: +3 to the skill, and you may take 10 (as the per rogue ability skill mastery)
Massive damage: Trigger is 20 + Fortitude saving throw instead of 20 (thus it's pretty hard to one-shot kill a high level character).
Also will try in our next game reducing every armor DR and every AP by two, to speed up combat. I found the armor DR to be a bit high.
Of course we use point a buy system. I don't use Exp point. Waste of time (it have always been)
Now I think I'll apply the barbarian versatility don't apply to exotic Bow, really like that and it make sense. I also like the ranged finesse as a combat manoevre.