Voracioustigger
Mongoose
Well, as I and many others are playtesting the new rules (which are constantly getting tweaked), I was wondering what everyone thought was essential to the game of SST and what you think really needs to go.
I'm not asking for the things that you think are cool or tweaks, I mean fundamental things like Target/Kill characteristic, Priority levels, and Emplacements. Furthermore, I hope that you'll focus on things that ABSOLUTELY must go or must stay AS IS. If you like the priority system, but think it could be handled a different way, then don't say it's essential.
I'm just curious because the changes being made are supposed to attract new players as well as streamline things for old players to make the game even more fun, so maybe if I get the ball rolling here, everyone at mongoose can see what you guys see as essential to the game, so there's no groaning when the update comes up and instead everyone is happy at the new even faster paced game.
So, I'll start it off....
Must stay...
Air phase (though some specifics I'd be open for changes)
Target/Kill
Action system (being able to perform actions without phases)
Must go...
Hmm, really can't think of anything right now... I'll edit if I can think of anything.
So far, from my perspective, pretty much everything so far appears to be an improvement, but I'm just one person, so how much does my opinion matter?
So what do you guys think? Matt reads these forums, so tell him what you can't play SST without or what YOU think he could get rid of to make it a better game!
EDIT: Feel free to add anything that you think the game really NEEDS as well. Please keep those replies to a minimum though. Maybe 138 different units for each army would be COOL, but it really isn't NECESSARY. Let's keep those replies to a minimum so that we can avoid this thread from becoming one long wishlist. Thanks
I'm not asking for the things that you think are cool or tweaks, I mean fundamental things like Target/Kill characteristic, Priority levels, and Emplacements. Furthermore, I hope that you'll focus on things that ABSOLUTELY must go or must stay AS IS. If you like the priority system, but think it could be handled a different way, then don't say it's essential.
I'm just curious because the changes being made are supposed to attract new players as well as streamline things for old players to make the game even more fun, so maybe if I get the ball rolling here, everyone at mongoose can see what you guys see as essential to the game, so there's no groaning when the update comes up and instead everyone is happy at the new even faster paced game.
So, I'll start it off....
Must stay...
Air phase (though some specifics I'd be open for changes)
Target/Kill
Action system (being able to perform actions without phases)
Must go...
Hmm, really can't think of anything right now... I'll edit if I can think of anything.
So far, from my perspective, pretty much everything so far appears to be an improvement, but I'm just one person, so how much does my opinion matter?
So what do you guys think? Matt reads these forums, so tell him what you can't play SST without or what YOU think he could get rid of to make it a better game!
EDIT: Feel free to add anything that you think the game really NEEDS as well. Please keep those replies to a minimum though. Maybe 138 different units for each army would be COOL, but it really isn't NECESSARY. Let's keep those replies to a minimum so that we can avoid this thread from becoming one long wishlist. Thanks