Ship's Locker: Out of the Closet

Serbu Super Shorty: Is It Awesome or Just Dumb?

I'm leaning towards just dumb. "Holdout shotgun" sounds like it has a niche use case, but the combination of high recoil and low ammo capacity make it pretty weak. You'd be better off with a heavier caliber handgun for the holdout use, or better off with a short carbine or even a pistol with a shoulder stock for the stance they're using.

In short, a perfect PC weapon. I'd be perfectly fine statting one up for a player who wanted to buy or make one, but I wouldn't add them to the equipment list as a general thing.
 
Going by Traveller combat mechanics, recoil is a big issue.

You could cheat with gyrostabilization.

I think it tends to be circumstantial, based at what's closest to hand, law level, concealment, availability, and exactly what you're facing.

It could be more for intimidation, in which case, if successful, you don't need to pull the trigger.
 
You could cheat with gyrostabilization.

Change of topic: how was gyrostabilization ever supposed to work on a gun? And what does it look like? I understand how it works on boats, but the boat is floating free, not being held. I understand how it works on cameras, but the whole point there is you don't get to hold the camera directly, there's a gyro and a gimbal so the camera is also "floating free." Just bolting a gyro to a rifle or shotgun doesn't seem like it would do anything.

now do guns.jpg
 
I have no idea.

But I suspect half the big guns in the game have it.

Also, I'd add the laser pointer to the shotgun.

In case there was any doubt by the other party, as to exactly where it's pointed at.
 
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