Model: Tonnage - Input - Technological Level - range - damage - default cost/megastarbux
4-0-A - a/10 - 6 - 2 - 0.5 Plasma Gun A
4-0-B - a/20 - 8 - 2 - 1 Plasma Gun B
4-0-C - a/30 - 10 - 2 - 1.5 Plasma Gun C
4-0-D - a/10 b/15 r - 3 - 3 - 2 Fusion Gun X
4-0-E - a/20 b/20 r - 5 - 3 - 3 Fusion Gun Y
traits: a/-.+ [accuracy/minus.plus#], amm [anti missile missile], a/# [armour piercing/factor], e/% [energy/percentage], b/# [blast/number], e/r.# [easy/repair.number], h [hardened], i [ion], i/f [intense/focus], l/r [longer/ranged], m/# [missile/number], o/b.s [orbital/bombardment.strike], p/d-.+# [point/defense/minus.plus#], r [radiation], r/# [resilient/number], s [smart], t/# [torpedo/number], t/% [tonnage/percentage], u/# [automatic/number], y/h.v [yield/high.very]
1. Conceivably, if the weapon systems are less than five tonnes, you could stuff them into barbettes.
2. This is for the Confederation Navy, so they're unlikely to bother spending their limited technological level fifteen resources into researching developing advanced dirtside weapon systems.
3. Despite their interest in cheap ordnance, resulting in keeping operating costs down, space onboard a starwarship is at a premium, so weapon systems such as five hundred tonne technological level five heavy bombardment gun isn't going to be considered, as a cheap shell weighs against similar damage against an even smaller bombardment missile.