Snubbed: Ammunition
Type/technological level - cost multiplier (credits); traits; comments
(Default) ball/5 - x1 (2.00); 3D-3; kinda expensive
Armour piecing/4 - x2 (4.00); 3D-3, Penetration +1;
Armour piecing (Advanced)/7 - not applicable
Distraction/5 -x4 (8.00); Endurance check against distraction; flash bang
Enhanced Wounding/5 - x2 (4.00); 3D+3, Penetration -2, Damage +2 per dice; possibly illegal
Explosive/6 - x6 (12.00); 5D-3, Penetration -1, Damage +1D, Damage +1D per 3 full dice of damage, Physical Signature +1; no blast, probably illegal
Flechette/7 - x1 (2.00); 3D3-3, Range maximum 10m, Damage reduced to D3s, Accurate +4 within 5m; bundle of small, lightweight plastic flakes, seems useful
Gas/7) - x6 (12.00); 1D, Gas effects 3x3x3m volume;
High Explosive Armour Piercing/8 - x10 (20.00); 3D-3, Penetration +2, Physical Signature +1; seems expensive for effect
Incendiary/6 - x6 (12.00); 3D-, Incendiary, subsequent round plus fifty percent additional damage without armour mitigation;
Low-Penetration/6 - x1 (2.00); 3D3-3, Penetration adjustable -1 to -4;
Pellet/3 - x1 (2.00); 3D-3, Spread (barrel length), Penetration -Spread; Knockdown possibility,
Smart/10 - not applicable