Ship's Locker: Out of the Closet

Stoner was a pioneer, but a tad overambitious for this system; as I understand it, problems crop up when it's configured for machine gun role.

Steyr Armee Universal Gewehr is more what I had in mind. and that's still two technological levels behind.

I see five roles:

1. 24" - Designated marksman

2. 20" - Battle rifle

3. 16" - Assault carbine

4. 10" - Assault subcarbine

5. 24" - Light Machine Gun

By tradition, cavalry sidearms shouldn't exceed a metre in total length, and I'd try to keep it within half a metre for subcarbine; actual barrel length would depend on calibre.
 
I could see starports having at least one of these - or something like it:

https://jalopnik.com/meet-colossus-the-french-firefighting-robot-that-helpe-1834089489
 
I was just arguing with my sister in law over the primary role of infantry in the military, and it got heated, especially when she tried disparaging grunts as having controllers tailor made for them using game console configurations.

I've never questioned she was in military intelligence; on our side of the Pond historically we've been infantry heavy.
 
I came across a quote decades ago about you can shell a piece of ground, bomb it, sterilize it - but you can’t actually take it until you stand a seventeen-year-old with a rifle on it.

I’ll try to dig it up when I have more time. Dates back to the 60s I think.
 
Advanced Combat Rifle

A progressive development of the assault rifle, the advanced combat rifle fires either a NINE millimetre, FIVE gram high explosive bullet at nine hundred metres per second, or a NINE/SIX millimetre, three gram discarding sabot bullet at twelve hundred metres per second. A magazine containing twenty rounds is inserted into the underside of the weapon behind the pistol grip. Reloading takes one combat round, during which the firer is treated as evading. The weapon may fired either automatically or semiautomatically (as with the assault rifle).

Standard equipment includes an electronic battlefield sight, incorporating both light amplification and passive infra red, visual magnification, and a laser rangefinder which may also be used as a target painting device. The weapon is also gyroscopically stabilized during firing. A sling is provided, and the muzzle of the rifle includes an integral flash suppressor and adaptor for launching a forty millimetre Rocket Assisted Multipurpose shoot through grenade (see below).

Length, exclusive of grenade: seven hundred fifty millimetres. Weight, unloaded: thirty five hundred grammes (loaded magazine weighs five grammes). Base price: One thousand Credit Imperiale (loaded High Explosive Magazine twenty CrImps, Loaded Discarding Sabot magazine twenty five CrImps.

Note, due to the high per round cost, solid slug ammunition is often manufactured locally, at a base price of fifteen CrImps per magazine. When firing slug ammunition, use the range modifiers of the Advanced Combat Rifle and the target modifiers and damage levels of the assault rifle. Extreme range, one thousand metres. Technological level ten.


Advanced combat rifles fire a variety of caseless ammunition in seven or nine millimetres. The standard models feature gyrostabilization, laser sights, Heads Up Display sights, and a Rocket Assisted Multipurpose grenade hardpoint.


Advanced Combat Rifle, Heavy (technological level ten): A progressive development of the assault rifle, the heavy Advanced Combat Rifle uses advanced propellants and a large calibre (nine millimetre) round to deal out major damage. The heavy Advanced Combat Rifle is somewhat bulkier than the light version but only very slightly longer. It comes with an integral singleshot Rocket Propelled Multipurpose grenade launcher. Either the rifle or the launcher may be fired each round. The rifle may use semi automatic, burst fire or full automatic mode and is fed from a fifty round magazine. Reloading a grenade or changing a magazine takes a minor action. Heavy Advanced Combat Rifle ammunition is not compatible with other weapons except support versions of the same family.

Normal nine millimetre Advanced Combat Rifle ammunition has a semi armour piercing effect, ignoring up to two points of armour. Discarding Sabot Armour Piercing rounds have a full armour piercing effect and ignore the first four points of armour they encounter.


Using larger calibre rounds, the heavy advanced combat rifle is functionally similar to its smaller counterpart and hits harder, but has a lower rate of fire and requires a strong user to handle the recoil. Standard equipment includes an electronic battlefield sight, incorporating both light amplification and passive infra red, visual magnification, and a laser rangefinder which may also be used as a target painting device. The weapon is also gyroscopically stabilised during firing. A sling is provided, and the muzzle of the rifle includes an integral flash suppressor and adaptor for launching a forty millimetre Rocket Assisted Multipurpose shoot through grenade.
 
Ammunition: Twenty two calibre Long Rifle (Technological Level five)


She shot at the side of the bears head. Knowing animal anatomy very well (she was an experienced trapper, and had skinned hundreds, perhaps thousands of animals) she knew exactly where to aim to penetrate the skull at its weakest point.

She shot, the bear dropped. It was huge. She went to the bear and fired the rest of the .22 long cartridges that she had, loading the single shot rifle repeatedly, to “pay the insurance” as Peter Hathaway Capstick said. She made sure the bear was dead, and not just stunned.

This style of box was produced by CIL in Canada from 1950 to 1956. It is probably the type of ammunition Bella Twin used to shoot the world record grizzly. Bella Twin is specifically recorded as reporting that she shot it with .22 Longs, not Shorts, not Long Rifles. I recall that into the 1960's Longs were more expensive than shorts, but cheaper than Long Rifle ammunition.

The High Velocity .22 Long dates back to the 1930's and uses a 29 grain bullet at 1240 fps. The High Velocity .22 Short dates to about the same period, with the same bullet as the Long, but a velocity of 1125. The difference in velocity is 1240 – 1125 or 115 fps. That amounts to a 21% increase in energy for the Long, but far short of the Long Rifle, which is almost double that of the .22 Short.

The energy figures are listed as Short 81 foot pounds, Long 99 foot pounds, and Long Rifle 158 foot pounds, all for High Velocity loads of the period. A standard velocity .22 Long Rifle is listed at 1140 fps, with 120 foot pounds of energy, or 21% more than the High Velocity Long. The modern CCI standard velocity .22 Long Rifle travels at 1070 fps, with 102 foot pounds of energy, still 3% more than the High Velocity Long.

https://www.ammoland.com/2017/06/bella-twin-the-22-used-to-take-the-1953-world-record-grizzly-and-more/#axzz5lNhO56Ut


Bella-Twin-Bear-Scull-with-date-horizonta.jpg


Bella-Twin-Cooey-Ace-1-Rifle-used-to-Kill-1953-World-Record-Grizzly.jpg


The stars align: expert marks(wo)man, ambush, called shot, close range.

Easier to source locally or smuggle in than paramilitary firearms.
 
Ammunition: Twenty two calibre Long Rifle

Now what's with my current obsession with twenty two calibre long rifle?

Survivalists appear to adore it, it's cheap, it's light and it appears to be lethal at close enough range to things that can be lethal to us. Two CrImps per six seems a little expensive

In terms of game mechanics, I have no idea how much actual damage potential it has, though going by the previous edition, I'm going to speculate TWO DEE SIX MINUS ONE, slightly more effective than a balled snub bullet.

However, five technological levels later, caseless variants will be lighter and require less space for the propellant, and presumably, you could adjust it on the fly with a knife, crudely controlling muzzle velocity.

Keep it subsonic, presumably below eighty five percent, and add a suppressor, and you have a hush puppy.

The survivalist double barrelled rifle could have the shotgun barrel bumped up to twelve gauge, and as an added bonus, have sleeves to allow different calibred bullets to be shot through it. Though come to think of it, you could have two shot gun barrels, and have sleeves for both of them.

Advanced metallurgy should give better penetrative power to the bullet.

Then you have the rather tight ranges inherent on spaceship combat, lack of recoil which helps in zero gee, and if it can penetrate a grizzly skull, it should go through a vacuum suit, at higher velocity.

You can use them in both pistols and rifles, though there are more efficient calibres.
 
Ammunition: Twelve Gauge

Since we're on the subject of survival guns. I thought the simplest though not necessarily the lightest and smallest, has to be a single barrel shotgun, with barrel sleeves to accept any su eighteen millimetre calibre.

That had me thinking, that you could stuff in three nine millimetre slugs, which would be the equivalent of a three burster; since it's a smooth bore, accuracy would suffer.

Put in a two stage rocket, you could use accelerator rounds to create an initial twist and minimal recoil; how small are the darts? Five millimetres could allow a group of six.

You could also stuff in three nine millimetre discarding sabots from a heavy advanced combat rifle; I'd imagine it's like firing a triple shot from a Rheinmetall twelve centimetre smooth bore in miniature.

More mundanely, you can fire miniature grenades and flares, and what's described as non lethal munitions, whether bean bags, gas canisters, tranquilizer darts or entangling rounds.

The default price for a six round pump action shotgun is two hundred CrImps; going by a quick perusal of good fairly cheap shot guns is sixty schmuckers, going ny exchange rate of one to five.

Surprisingly, I found single barrel shotguns advertized for one hundred twenty eight, or around twenty five Credite Imperiale, plus shipping, but no returns.

It gets interesting once you introduce caseless, or shellless, rounds.

The single barrel shotgun would need a tight seal and the capability to handle increased pressure in the chamber. Stick in a rifled sleeve, and you have a sniper rifle, possible one upto thirteen millimetres.

Depending on the local law level, no one will blink seeing a sporting single barrel single shot shotgun; drones are easily the equivalent of clay pigeons or small game.

It's probable that you could have an app on your smartphone, that through GPS, infra red and low light cameras, can act as a aiming device display, especially for sniping and grenade launching.
 
Not quite; the roman candle approach means the ammunition is preloaded and preselected.

At default, it's a single barrel shotgun, that without converging barrels should increase accuracy anywhere along the flight path, and you pick which shell or bullet is loaded.

With a battery attachment, at four millimetres you could insert a powered sleeve and load a gauss dart.
 
USCM Artillery: M56A2 Smart Gun - Explained

Another example of the USCM's advanced weaponry, this video takes a look at the M56 Smart Gun and its capabilities/functions.

https://www.youtube.com/watch?v=kF71aYKqxYA


I guess they removed the battery pack; Apone probably had to suspect the smartgunners carried extras.
 
USCM Artillery: UA 571-C Sentry Gun Units - Explained

While scenes containing the UA 571-C Sentry Gun Units were originally deleted from Aliens, the weapons used to defend against the xenomorphs captured the interest of fans. How do these weapons work, and why were the scenes deleted from the film?

https://www.youtube.com/watch?v=3XxWqm2LSEg


Works until it runs out of ammunition, or the opposing side takes them out at a distance.
 
USCM Artillery: M240A1 Flamethrower - Explained

The M240A1 is an advanced flame unit capable of heavy destruction, but how does it fare against Xenomorph encounters?

https://www.youtube.com/watch?v=5H6d5i_msJo


At the close combat level, probably more psychological against a pinned enemy, because the temptation would be for snipers and marksmen to more that up their to do list.

Apparently, crocodile crews used to just squirt unlit fluid into bunkers, usually provoking an unscheduled evacuation, though they could afford to do that, having a trailer full of that stuff, and sitting in a heavily armoured vehicle; statistics bore them out, compared to casualties they incurred against manned defences.
 
USCM Tech: Caterpillar P-5000 Power Loader - Explained

A look at USCM's Power Loader technology and its functions/uses beyond Xenomorph battles.

https://www.youtube.com/watch?v=116rAOgX6os


Armour it and arm it; as an ad hoc close assault vehicle, not exposed to long distance artillery.
 
USCM Artillery: Armat M41A Pulse Rifle - Explained

A look at the M41A Pulse Rifle, as used commonly by Colonial Marines, and its functions, as well as appearances throughout the series and expanded universe.

https://www.youtube.com/watch?v=OtFHWE_alQQ


Heavy Advanced Combat Rifle, I think; not quite sure where they stick all that ammunition, though.
 
Default Rifle Round Damage: Technological Levels Five to Eleven

Three dee six.

Fluctuating between five plus to seven plus millimetres, variable being effective range.

Caseless at technological level eight; electrified at technological level nine.
 
Advanced Combat Rifle

. Advanced combat rifle
.. payload
... bullet
.... six millimetres
.... electrothermal compound
... range
.... four hundred fifty metres
.... automatic
..... three
.... cost
..... 0.375 schmuckers
... magazine
.... weight
..... payload
......
..... container
......
..... total
......
..... capacity
...... forty
..... cost
......
.. weight
... three kilogrammes
.. features
... electronic battlefield sight
.... light amplification
.... passive infrared
.... visual magnification
.... laser rangefinder
... gyroscopically stabilized
... sling
... integral muzzle flash suppressor
... adaptor for launching a forty millimetre Rocket Assisted Multipurpose shoot through grenade
.. cost
... one kiloschmucker
 
Probably hackable; these are integral features, which I interpret to mean streamlined into the rifle and not intended to be removed.

Having said that, I suspect that video can be streamed from the scope, either then, or later with the introduction of the gauss rifle.
 
Advanced Combat Rifle

. Advanced combat rifle
.. payload
... bullet
.... six millimetres
.... electrothermal compound
... range
.... effective
..... four hundred fifty metres
.... short
..... hundred twelve and a half metres
.... long
..... nine hundred metres
.... extreme
..... eighteen hundred metres
.... automatic
..... three
.... cost
..... 0.375 schmuckers
... magazine
.... default
..... weight
...... payload
.......
...... container
.......
...... total
.......
...... capacity
....... forty
...... cost
.......
.... extended
..... weight
...... payload
.......
...... container
.......
...... total
.......
...... capacity
....... eighty
...... cost
....... fifteen schmuckers
.. weight
... three kilogrammes
.. features
... electronic battlefield sight
.... light amplification
.... passive infrared
.... visual magnification
.... laser rangefinder
... gyroscopically stabilized
... sling
... integral muzzle flash suppressor
... adaptor for launching a forty millimetre Rocket Assisted Multipurpose shoot through grenade
.. cost
... one kiloschmucker
 
Back
Top