I suspect that the bookkeeping part of that job would still not be very ad-kristof65 said::twisted: wouldn't that depend on whether or not you're a bookkeeper for a crime lord? :twisted:
venturous ...

I suspect that the bookkeeping part of that job would still not be very ad-kristof65 said::twisted: wouldn't that depend on whether or not you're a bookkeeper for a crime lord? :twisted:
I've never said they have to be an important part. They just have to beYes, it is fairly clear that in those science fictions, though there must be some economic somewhere, they are not an important part of a military or political setting.
So you call your words about your millionaire friends risking their lives "schooling on this point"?Ector, you've already been schooled on this point earlier. You should probably reread the thread so you don't keep making the same incorrect statements over and over.
You may laugh if you wish, but, actually, Star Wars is so "cartoonish" that it's virtually impossible to roleplay somebody there. What do you know about Obi-Wan's personality? He's a "vanilla hero". There is nothing to roleplay.I just realised that "StarWars/D6", "DS9" and "Renegade Legion:Legionnaire" are marketed under a false label. They claim to be RPGs but they can't be since they have no rules to properly simulate business, the typical elements of the military background and similar elements necessary for the typical characters to get "in the role"
No, I mean to tell you that with little "accounting" you'd get much more realistic world, and, therefore, would get much more fun!You mean to tell me we've been playing Traveller for all these years, and all the fun we've had has been FAKE?
Please ask yourself: do you and your players want their characters to be realistic at least to a minimal degree? Isn't it obvious that playing Traveller without money cannot be realistic?Unless the players tell me that they want those background data and that their characters wish to get involved in this part of the setting, I would never bother them with that stuff. They want their characters to experience adventures, and bookkeeping is not exactly known for being adventurous.
Ector said:So you call your words about your millionaire friends risking their lives "schooling on this point"?Come on. They spend most of their lives making money.
suspect that the bookkeeping part of that job would still not be very ad-
venturous ...
Thanks for the schooling, teacher-san!DFW said:One made his 1st million in Insurance by the time he was 20. The 2nd, worth $150 million by age 24 during the internet boom of the 90's. Consider yourself schooled, twice.![]()
Right. But the "virtual reality" of RPGs is much more pleasant and friendly for us than the "real reality". It's assumed that Referee (or GM/DM/whatever) should provide interesting adventures with the good rewards, and avoid killing PCs unless they do something really stupid. The "virtual reality" isn't very "realistic", but it should be realistic enough for us to believe in it.It's not a reality playing game, otherwise I'd just go and get a second job in the evening and get paid for it with real money, not imaginary credits.
Ector said:Still, I really doubt they're adventuring all the time, or even most of the time. Their primary activity is some serious work, adventuring is just for a fun and change, right?
Ector said:Yes, there are modern and futuristic settings/campaigns where money doesn't matter, but most such settings involve "superheroes" that are supposed to have "enough money for all their needs". James Bond, for instance, has everything he needs from the government. But I don't know such superheroes in the Traveller universe.
Ector said:Please ask yourself: do you and your players want their characters to be realistic at least to a minimal degree? Isn't it obvious that playing Traveller without money cannot be realistic?
The published adventures don't include money for two reasons:Somebody said:Most Traveller characters make money adventuring??? I have my doubts. Some of the big published adventures definitly do not involve making money
I've realized that one thing can be really called "my playing style": I see absolutely no sense in playing one mission/scenario. I'm always playing a campaign, and my characters are getting paid after each mission.To each his own playing style. But don't claim "it's my way or the highway". If you like a "high simulation" approach to RPG fine. But it's not the be all and end all of roleplaying, just one option. Claiming otherwise will get you quite a bit of opposition
I treat money rewards by never using them. 8)Ector said:1). Each Referee treats money rewards in his own way.
Nothing to write home about, for sure.rust said:I treat money rewards by never using them. 8)
Money DO improve their roleplaying options. Without money, they cannot roleplay a dead broke character, forced to enlist as mercenary, or a former kid that have dreamed all his life about a personal starship or about his own battle dress.In my settings the characters have a steady income, based upon their professions, and the rewards they can get are aimed at improving the roleplaying options of the characters, not their purchasing power.
There are things that cannot be bought with money, and there are things that cannot (and should not) be gained without money. By neglecting the money you make your world less interesting.For example, they can get more influence, contacts and allies, better access to valuable equipment and such, but not just money. Most of
the really important things cannot be bought with money anyway, and
my settings are about achievements, not about shopping tours.
You seem to argue that classic Traveller adventures didn't involve money. All I can answer is the following paragraph from GURPS Traveller (written by Loren Wiseman, one of the GDW founding fathers):Most of the listed adventures don't even have an OPTION for trading since the ships involved are not tradeships. This has nothing to do with "different treatments of money". They simply don't need this fact. Ships are provided for the characters, motivation has little or nothing to do with money or monetarian gains.
Dead broke characters and characters forced to enlist as mercenariesEctor said:Without money, they cannot roleplay a dead broke character, forced to enlist as mercenary, or a former kid that have dreamed all his life about a personal starship or about his own battle dress.
Hardly. The real world was quite interesting and adventurous before mo-By neglecting the money you make your world less interesting.
Somebody said:Ector:
Check up the listed adventures. LKW may say one thing but the written material for MegaTraveller/TNE/T20 clearly negates what he said.
Captain Jonah said:Mind you they never explain how all those star fleet types who don't use money get on with everyone else, ask a ferengi for credit because you don't use money :twisted:
DFW said:Captain Jonah said:Mind you they never explain how all those star fleet types who don't use money get on with everyone else, ask a ferengi for credit because you don't use money :twisted:
If you're a Star Fleet guy and you know you'll be heading dirt side on some non Federation planet, you just replicate some local currency before you beam down.![]()
In my view this is also true for the adventures that were actually cam-Captain Jonah said:Many of the published stand alone adventures for all of the Traveller versions focused on the adventure and left money on the sidelines.
Captain Jonah said:And I thought the Ferengi had a bad reputation![]()
Captain Jonah said:DFW said:Captain Jonah said:Mind you they never explain how all those star fleet types who don't use money get on with everyone else, ask a ferengi for credit because you don't use money :twisted:
If you're a Star Fleet guy and you know you'll be heading dirt side on some non Federation planet, you just replicate some local currency before you beam down.![]()
And I thought the Ferengi had a bad reputation![]()
Tends to ruin the concept of money and bankrupt anyone not on the Gold pressed Latinum standard though. One of the things about star trek I always found funny, replicators and Holodecks, humanity is extinct :twisted: