Ships Computer

What if programs weren't actually data, but more like some sort of trained n-net/crystaline structure? It would explain why they are expensive (to produce) and can't be pirated easily. The computer itself has the capacity to store, collect and route insane amounts of data, but the "CPU" (if you can really even say there is one) is more like what we'd consider a motherboard in modern times.

The advantages would be that it would be impossible to corrupt a program, since they're not really data. And also each program can include the right kind of processing power - a Jump program would have fancy infinite-precision mathematics, the Library Data program would be specialized to search and correlate huge amounts of data, etc.

It also helps explain "bis" - it' the Trav equivalent of embedding a GPU in your motherboard.

I dunno, just a thought.
 
Thanks BenGunn... I like that:
BenGunn said:
+ Take the idea of Heavy Gear with it's "Optical Neural Nets" that are trained rather than programmed and can react like a dog (including picking up bad habits)

+ Classic "responsive interface" technologie similar to today. A bit more configureabel and with gadgets like holo-displays, touchscreens and user-adaptability (This is the MT/DGP "canon" approach)
I think I will use these two ideas together. I think just a little personality without any real independence is the flavour I'm looking for.
 
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