Condottiere
Emperor Mongoose
My Mandroid Friday
“We need to leverage what we have,” said the player. “So, Dave is our Steward. He can get us in via a catering service. Minions gotta eat. And he can at least sneak us as far as the kitchen. Snacks, am I right?”I think the strength and weakness of the Traveller skill set is that you can use many skills for the same task. Players are quite inventive in crowbarring the skills they have into every situation possible.
I disagree that Steward skill implies "strong elements of organisation, planning and management". The skill description allows of "basic management" but that is not much of a bar. Every skill will include an element of management, organisation and planning. Engineers do it, as do Scientists and virtually anyone with a Profession. Tactics requires planning and organisation and even some aspects of Streetwise will require it.
If Steward covers everything a ship needs other than admin and contracts then it wouldn't be a primarily Merchant service skill, you would expect it to appear in Navy and Scout careers as well.
Planning and organisation should generally be something the players do, not a skill check. Where it needs to be abstracted Leadership would be the logical skill to tie it to.
The primary purpose of Steward is that bonus to finding passengers. Unless you decide to introduce an awkward passenger it is something that just happens off-screen. Just like the primary purpose of Astrogation is calculating your jump coordinates and unless the referee actually decides to throw in a space anomaly it has no general use. It is a "necessary" skill but a bit of a one trick pony.
If the Travellers were planning a raid and a player asked if they could use their Steward skill to improve the plan I would be extremely sceptical unless it was a raid on the fridge![]()
You can choose to make a skill useless if you want, but that is not the design intent.The primary purpose of Steward is that bonus to finding passengers. Unless you decide to introduce an awkward passenger it is something that just happens off-screen. Just like the primary purpose of Astrogation is calculating your jump coordinates and unless the referee actually decides to throw in a space anomaly it has no general use. It is a "necessary" skill but a bit of a one trick pony.
If the Travellers were planning a raid and a player asked if they could use their Steward skill to improve the plan I would be extremely sceptical unless it was a raid on the fridge![]()
Also, stewards were a good position to put temp hirelings because they didn't need access to engineering or the bridge and how many you needed varied depending on how many high passages you sold. So it was a pretty easy gig to get, relatively speaking.Way back when... a group of Travellers were not automatically assumed to be ship crew and have their own ship. if they wished to travel they had to pay for a ticket, be given free passage by some patron or plot device, or... the working passage.
Characters could sign up as temporary ship crew to get a trip to another world, and steward was a really good skill for that because the skill level requirement to be a steward is 0.
I am not suggesting you cannot find creative uses for the skill. Those you mention are all entirely in scope. You may not recall I used "The Night Manager" as an exemplar of the role so I am entirely alongside your definition and how it could be used creatively.You can choose to make a skill useless if you want, but that is not the design intent.
Steward skill covers cooking, tailoring, managing demanding individuals, catering, and all the sundries involved in running a high end hotel/restaurant. So, yes, I would absolutely allow it to be used to plan a fancy soiree or to impress a wine snob with one's wine knowledge. Or to know which staff to impersonate to allow access to the area you actually want to go. And to tailor the stolen uniforms so they fit properly. Newkirk on Hogan's Heroes, the guy who made sure all the German uniforms they were using were correct and fit, was using Steward skill in Traveller terms.
Astrogation is something of a problem skill, since Traveller had (until Cluster Truck) very limited rules on real space travel, which Astrogation is also supposed to cover. Of course, the "only relevant if the GM introduces that kind of problem" also applies to Pilot, Engineer, and Gunner.But those are easier problems for the average GM and player to imagine.