I'm got Mongoose 2e after not playing Traveller since the 1980s, and the Drinax campaign. Just starting.
A character with a naval background got a ship's boat in character generation. As a player, he wants his boat. As a GM, I see lot of advantages to me of them having a ships boat, especially if they're pirates flying a very distinctive ship. I think of Firefly and Serenity's little shuttles, they enabled a lot of useful plot devices.
So I'm trying to understand the rule mechanics around ships boats. I could allow a docking clamp to be added to the Harrier, it's the tonnage of the boat that's a problem, and restricting the Harrier to jump-1 because of additional tonnage impact on the jump-drive seems unworkable.
But then what about the tonnage if the holds are empty? Does cargo tonnage only count if the ship's full of cargo - can you simply run with holds empty to get enough spare tonnage to carry a ships boat and still jump-2?
Or (alternately) can you really fit a boat into the Harrier's cargo bay?
And in general, how does this benefit normally pan out for people? Given that most travellers start with quite small ships, WTF do you normally do when a character starts with a ships boat?
A character with a naval background got a ship's boat in character generation. As a player, he wants his boat. As a GM, I see lot of advantages to me of them having a ships boat, especially if they're pirates flying a very distinctive ship. I think of Firefly and Serenity's little shuttles, they enabled a lot of useful plot devices.
So I'm trying to understand the rule mechanics around ships boats. I could allow a docking clamp to be added to the Harrier, it's the tonnage of the boat that's a problem, and restricting the Harrier to jump-1 because of additional tonnage impact on the jump-drive seems unworkable.
But then what about the tonnage if the holds are empty? Does cargo tonnage only count if the ship's full of cargo - can you simply run with holds empty to get enough spare tonnage to carry a ships boat and still jump-2?
Or (alternately) can you really fit a boat into the Harrier's cargo bay?
And in general, how does this benefit normally pan out for people? Given that most travellers start with quite small ships, WTF do you normally do when a character starts with a ships boat?