Shipping in the OTU is cheap!

Sigtrygg said:
You do not ship 100t of rubber ducks from Boskone3 to Deyus5 and expect to make a profit - but ship 25 air/rafts and make 15 million one way and a hold full of uranium the other way and you are making enough credits to buy a free trader every couple of months.
Shipping is cheap enough to actually ship rubber ducks short distances, which means that the vast majority of cargo will be equally prosaic.

Shipping 25 air/rafts will not net you anything like MCr 15 unless you stole them, and then you have to fence them for less than nominal value.


But if your point is that the ship is much cheaper than the trade volume it carries, then I of course agree. It obviously has to be to make shipping affordable. Equally obviously the ship is generally more valuable than the average cargo.
 
AnotherDilbert said:
Old School said:
I'm sure someone can come up with some convoluted explanation for why this is, but it's a heck of a lot easier to realize this is a game with a fictional economy that doesn't always hold up to inspection.
Agreed.

Agreed!
 
Discussing this topic one has to think about the following:
The rules in Traveller are written for player characters and therefore for a small niche in the interstellar economy. But those rules are meant for the smaller fraction of the economy and not the big part. Simulating an economy might be a bit much for a few pages. So we should not assume the whole economy works as written in the rules.
Big corporations will have more ways to make a profit. They might get the ship cheaper (or might have built it in one of their own docks for a much lower price), get the nice contracts and might be able to charge more. You could ship your valuable possessions through pirate infested territory using this flimsy Free Trader over there. Or you could use the big, escorted transport of a mega corp.
To be an alternative the Free Trader has to be the only or best option. Therefore you need to be cheap.

Long-term contracts are another thing that aren't represented by the rules, because doing the same thing for years might get really dull.

The other part about shipping cheap goods with expensive ships: What's the alternative? Skyrocketing the prices of simple goods could completely destroy interstellar trade or even whole worlds.
 
Tariffs and lobbying for exceptions.

Within the European Union, I believe there's a national security caveat, where you can have no competition contracts for local defence contractors.
 
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