Ship Rentals

Going cheap on everything, you can stuff a 100 ton bay in a 150 ton ship.
Jump 1 on a 100 tonner can get you 40 tons of cargo, but no passengers unless the medic doubles as a steward and the gunner is also a mechanic... And that gives you 1.
Knarr Summary.png
Light Tramp Trader.png
 
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It is the jump drive generally that makes a cheap ship unaffordable. The fact there is was no 100-ton equivalent to jump 1 forced you into either a 200 ton ship where everything based on ship tons is twice the cost of a 100 ton ship, or forces you to have a 100 ton ship with Jump 2. The returns on Jump 2 are not twice those for Jump 1 so you end up doubling cost for less than double the revenue.

At east now you can have a 100-ton Jump-1 ship. It is all but impossible to make it economically viable however and to justify why anyone would buy one. That extra 5 tons on every Jump Drive doesn't help.

Once docking clamps came in at least you could add capacity without having to proportionally increase every other cost. Jump nets are supposed to add cheap capacity, but it is more expensive than taking a larger hull.
What is the total tonnage with cargo mounted on the docking clamps? 100-ton ship + how much?
 
What is the total tonnage with cargo mounted on the docking clamps? 100-ton ship + how much?
5 launches at 20 each so 200 all up. That means the Seekers Jump 2 and Thrust 2 is reduced to Jump 1 and Thrust 1 when all the launches are attached.

I did have a variant where 22 tons of the main ships cargo was an internal docking bay so you could have 1 Launch inboard (which can obviously remain attached without impacting the jump and thrust).
 
Especially to a bunch of gunned up ne're-do-wells with no assets, no fixed address, and no business plan except move random cargoes around and maybe commit crimes once in a while.
Which is why the bounty hunter business is profitable. However, I'm not sure I'd lend to the bounty hunter to buy a ship...

I wonder if there's a mortgage secondary market: The bank loaned to the guy with good creds and a decent plan who goes broke anyway, and he sells the mortgage to his brother-in-law's second step-cousin's ex-husband who just barely kept his pilot's license on appeal, because that crash into the landing bay was 'proven' by his shyster lawyer to be caused by inadequate lighting.
 
The collapse of the United States housing bubble and high interest rates led to unprecedented numbers of borrowers missing mortgage repayments and becoming delinquent. This ultimately led to mass foreclosures and the devaluation of housing-related securities. The housing bubble preceding the crisis was financed with mortgage-backed securities (MBSes) and collateralized debt obligations (CDOs), which initially offered higher interest rates (i.e. better returns) than government securities, along with attractive risk ratings from rating agencies. Despite being highly rated, most of these financial instruments were made up of high-risk subprime mortgages.


A mortgage-backed security (MBS) is a type of asset-backed security (an "instrument") which is secured by a mortgage or collection of mortgages. The mortgages are aggregated and sold to a group of individuals (a government agency or investment bank) that securitizes, or packages, the loans together into a security that investors can buy. Bonds securitizing mortgages are usually treated as a separate class, termed residential;[1] another class is commercial, depending on whether the underlying asset is mortgages owned by borrowers or assets for commercial purposes ranging from office space to multi-dwelling buildings.


A collateralized debt obligation (CDO) is a type of structured asset-backed security (ABS).[1] Originally developed as instruments for the corporate debt markets, after 2002 CDOs became vehicles for refinancing mortgage-backed securities (MBS).[2][3] Like other private label securities backed by assets, a CDO can be thought of as a promise to pay investors in a prescribed sequence, based on the cash flow the CDO collects from the pool of bonds or other assets it owns.[4] Distinctively, CDO credit risk is typically assessed based on a probability of default (PD) derived from ratings on those bonds or assets.[5]
 
Which is why the bounty hunter business is profitable. However, I'm not sure I'd lend to the bounty hunter to buy a ship...

I wonder if there's a mortgage secondary market: The bank loaned to the guy with good creds and a decent plan who goes broke anyway, and he sells the mortgage to his brother-in-law's second step-cousin's ex-husband who just barely kept his pilot's license on appeal, because that crash into the landing bay was 'proven' by his shyster lawyer to be caused by inadequate lighting.
Sounds like a Thursday to me.
 
Going cheap on everything, you can stuff a 100 ton bay in a 150 ton ship.
Jump 1 on a 100 tonner can get you 40 tons of cargo, but no passengers unless the medic doubles as a steward and the gunner is also a mechanic... And that gives you 1.
<SNIP>
What version of Traveller are you using for those ships? They don't look like MGT2 - but I don't own every supplement.
 
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High guard'22 compliant.
The Knarr ignores a medic. Sword World design. Medics are for wimps.
Ok, just wanted to make sure we weren't comparing apples to oranges. I doubtless missed virtual data mining somewhere. I was also confused about the double occupancy middle stateroom as in MGT2 double occupancy is classed as Basic (which is not economic).
 
Ok, just wanted to make sure we weren't comparing apples to oranges. I doubtless missed virtual data mining somewhere. I was also confused about the double occupancy middle stateroom as in MGT2 double occupancy is classed as Basic (which is not economic).

The old Sword World book let them use cramped barracks, but that got deleted in the new book.
Looks like Virtual Mining software was not carried over from the first MgT2 High Guard. Pg 65 of that book.
NOT going to remove that from the ship designer.
 
The old Sword World book let them use cramped barracks, but that got deleted in the new book.
Looks like Virtual Mining software was not carried over from the first MgT2 High Guard. Pg 65 of that book.
NOT going to remove that from the ship designer.
You cannot be a slave to random editorial decisions. I find that in plenty of games new editions add rules I don't like, or remove rules I did. I keep what I think makes sense, and try to evidence any argument for those occasions when I have misremembered a rule I imported from an edition I used 35 years ago. Some of it carries over, some of it doesn't.

Traveller is especially eclectic, every version was simultaneously much better and much worse than every other one :)
 
You cannot be a slave to random editorial decisions. I find that in plenty of games new editions add rules I don't like, or remove rules I did. I keep what I think makes sense, and try to evidence any argument for those occasions when I have misremembered a rule I imported from an edition I used 35 years ago. Some of it carries over, some of it doesn't.

Traveller is especially eclectic, every version was simultaneously much better and much worse than every other one :)
While I agree, he is maintaining a spreadsheet that is indeed linked to this edition of Traveller. He kind of does have to be consistent with its rules.
 
While I agree, he is maintaining a spreadsheet that is indeed linked to this edition of Traveller. He kind of does have to be consistent with its rules.
I'm still not deleting Virtual Data Mining, though.
50 credits isn't changing anyone's game, but those guys in the Knarr deserve a nice meal when they get to a port after sailing in THAT.
 
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