Arkathan
Emperor Mongoose
Medium Passage is equivalent to a taxi. A high end on at that.This isn't equivalent to a rental car, it is equivalent to a taxi.
Medium Passage is equivalent to a taxi. A high end on at that.This isn't equivalent to a rental car, it is equivalent to a taxi.
Charter is equivalent to a taxi as with a charter you don't drive the ship, the "taxi driver" does. What level of comfort you have is whether your taxi is a minicab, a bomber or a chauffer driven limo. It only becomes equivalent to a rental if you get to fly the ship (and I think we all agree that is a bad idea for a starship).Medium Passage is equivalent to a taxi. A high end on at that.
A taxi that you rent for weeks or months.This isn't equivalent to a rental car, it is equivalent to a taxi.
If you cannot make a profit from a charter at the rates I am quoting (which are the traditional rates since lord knows when) then you won't have a hope of covering your expenses with regular passengers and freight as the charter pays 90% of the absolute maximum you could get from freight and passengers.When you are scrounging for passengers and freight, you HOPE to cover your expenses.
When some Schmuck is scrounging for ships, because just being a passenger won't do, that comes at a premium.
They need a ship and are willing to pay for one.
The example of the guy smoking crack two bays down, is because that is the guy who would be desperate enough to take on such a low-balled contract.
Fine, if you prefer not a taxi. A vehicle that comes with a driver. So also not a rental.A taxi that you rent for weeks or months.
Post #13 of this thread.Traditional rates, where? Source?
IYTU?
Because any captain who agrees to your terms is smoking crack.
Rental or charter, you’ll be paying out the nose. Just saying.Fine, if you prefer not a taxi. A vehicle that comes with a driver. So also not a rental.
No just a bog standard type A.Unless, you concede that a 100 ton Cargo bay can make 200K per ton on advanced vehicles, and take 90% of that.
At which point covering ALL of the expenses, passengers and freight tonnage becomes a bargain.
Thank you for providing a source of sorts.No just a bog standard type A.
I make the 2 week charter fee Cr141300 based on the CT 90% rule (but using MGT2 rates).
Assuming 5 crew paid at the normal rates, all the life support (with 4 crew sharing 2 staterooms with captain getting their own), 2 jumps fuel and a few hundred for berthing fees it costs around KCr50 per month to run. Maintenance brings it to around KCr54.
Two lots of charter fee take you up to KCr282 leaving you over KCr230 to pay off your KCr195 mortgage.
That gives you KCr35 every month clear profit not including the wage you earned as Pilot or whatever job you took.
For many captains just making a living, that is plenty.
After 40 years you retire and get half the value of all those mortgage payments back when you sell the ship for KCr46.
You are welcome. It's all in the core rule book if you want to check my maths.Thank you for providing a source of sorts.
Chartering is not a bad way for a starting space trader to operate. As we have shown the ship owner can make a decent profit and can service his payments, but the charterer also gets a slight break on the breakbulk rate. This makes it attractive to both parties.Rental or charter, you’ll be paying out the nose. Just saying.
Especially to a bunch of gunned up ne're-do-wells with no assets, no fixed address, and no business plan except move random cargoes around and maybe commit crimes once in a while.In theory, no one would be too keen to act as a mortgage lender, either.
It is the jump drive generally that makes a cheap ship unaffordable. The fact there is was no 100-ton equivalent to jump 1 forced you into either a 200 ton ship where everything based on ship tons is twice the cost of a 100 ton ship, or forces you to have a 100 ton ship with Jump 2. The returns on Jump 2 are not twice those for Jump 1 so you end up doubling cost for less than double the revenue.I've had several goes at designing the cheapest possible starship.
You do have several options, that aren't covered in character generation.
You can minimize most of the costs, but engineering tends to be the big ticket items, which I would suppose the cheapest way would be to buy them as scrap, and have your talented engineer colleague refurbish them.
The plot contrived way would be inheritance or discovering a derelict.
Starships: Cheapest Possible
1. Within reason, I suppose.
2. Hull is a hundred tonne planetoid, at two fifths megastarbux, natural armour class two, gravitated, and unstreamlined, built at a technological level nine space yard.
3. Six tonne small bridge at a quarter megastarbux, with basic sensors (lidar and radar).
4. Thirty kilostarbux for a computer/five seems expensive, comparatively to our sensibilities with manoeuvre, jump control/one (one tenth of a megastarbux), library.
5. Ten tonne Venture model jump drive, at nine megastarbux.
6. One tonne energy inefficient manoeuvre drive at one and a half megastarbux.
7. Four tonne increased size early fusion reactor at one and a half megastarbux, fuel consumption hundred kilogrammes per week.
8. Half tonne point defence turret with point defence laser, at half a megastarbux.
9. 13.28 megastarbux and fifty eight and a half tonnes of cargo.