AnotherDilbert
Emperor Mongoose
State of the Art abuse of the design system:
"Fusk" class Light Cruiser, 25 000 dT, Crew: 580, GCr 26
J-4, 9G, Armour 15.
All jump fuel in permanently mounted drop tanks.
Armament: 2 large particle bays (Accurate, High Yield), 150 triple Particle (Accurate,HiYield) turrets.
Defences: Armour 15, 90 PDBatteries TypeIII, 20 Nuclear Dampers.
All jump fuel in permanently mounted drop tanks, but drop tanks cannot be damaged separately by the combat system, so they cannot be hurt. Free space.
Planetoid hull so almost free armour.
Planetiod hull so extreme amounts of hull points. The same ship in a regular hull is much smaller and GCr 10 cheaper, but has 4400 hull. The planetoid has 20000 hull.
Power plant TL12 with tech upgrades is better than a TL15 power plant. Effectively it has 21.4 points of power per ton and costs 1.5 MCr per ton, instead 20 power per ton and MCr 2 per ton.
Shallow Penetration Suite can see minute detail at Very Long Range, but the sensor system requires a much more expensive Extension Net to see even Limited thermal information and Minimal EM.
"Crit fisher" large bays, much more effective than any spinal mount.
Triple particle turrets, much more effective than any barbette.
What did I miss?
"Fusk" class Light Cruiser, 25 000 dT, Crew: 580, GCr 26
J-4, 9G, Armour 15.
All jump fuel in permanently mounted drop tanks.
Armament: 2 large particle bays (Accurate, High Yield), 150 triple Particle (Accurate,HiYield) turrets.
Defences: Armour 15, 90 PDBatteries TypeIII, 20 Nuclear Dampers.
Code:
TL 15 HullP 20000 25 894
Desired Rat # dTonn Cost Power Hardp Crew
Hull 25000 5000 250
Config Buffered Planetoid 7 7 8750 150
Hull strength Standard 3 3
Armour Bonded Superdense 20 11 2200 132
Rad Shielding 1 1 625
JumpD VAdv,2*Size 4 4 1 3337 6258 16667 95
ManœuvreD VAdv,2*EneEff 9 9 1 3750 9375 18750 107
PowerP TL12:3*Size 1 1447 2171 31012 41
Drop Tank Collar 4 4 1 67 33
Drop Tank 16667 dT 417
Fuel, Jump 0
Fuel, Power 4 4 1 145
Command Bridge 1 1 80 188
Holographic 1 1 47
Comp CORE/100 30 100 1 130
Backup Comp CORE/90 19 90 1 120
/fib 1 1 125
Software 100
Sensors Advanced 9 4 1 5 5 6
Array Distributed 9 3 1 10 11
Extension Net 9 1 1 250 250
Shallow Penetration Suite 9 1 1 10 5 1
Signal Processing Enhanced 9 2 1 2 8 2
Countermeasures Military 9 2 1 15 28 2
Staterooms 100% 317 317 1268 159
Common Areas 12% 12% 1 152 15
Briefing Room 1 1 4 1
Library 1 1 4 4
Medical Bay 10% of crew 1 20 80 40
Workshop 2 2 12 2
Armoury 1 24 24 6
Brig 2 2 8 1
Low Berths 10 10 5 1 1
Cargo 119
Large Bay
Particle HiTech Acc,HYield 2 TL14 2 1000 360 400 10 8
Turret
Particle HiTech Acc,HYield 150 TL14 150 150 2850 3750 150 150
PdBattery TypeIII SizeReduc 90 90 1620 1980 2700 90
Screen Nuclear Damp SizeR 20 20 140 300 400 20
Crew 580
Command 53
Bridge 25
Pilot 3
Astrogator 1
Sensor & EW 21
Engineer 294
Engineer 244
Maintenance 50
Service 30
Admin 25
Medic 4,35
Steward 0
Gunner 178
Flight
Troops 0
Planetoid hull so almost free armour.
Planetiod hull so extreme amounts of hull points. The same ship in a regular hull is much smaller and GCr 10 cheaper, but has 4400 hull. The planetoid has 20000 hull.
Power plant TL12 with tech upgrades is better than a TL15 power plant. Effectively it has 21.4 points of power per ton and costs 1.5 MCr per ton, instead 20 power per ton and MCr 2 per ton.
Shallow Penetration Suite can see minute detail at Very Long Range, but the sensor system requires a much more expensive Extension Net to see even Limited thermal information and Minimal EM.
"Crit fisher" large bays, much more effective than any spinal mount.
Triple particle turrets, much more effective than any barbette.
What did I miss?