Please note, I never, nor anyone else that I know of said a Zero Thrust drive means no drive. I understood the word thrust to be used in game to describe the maneuvering ability. Thus a Zero Drive can't maneuver per the game terms. Now I read people discussing using zero drives to land on planets etc. That is what has confused me. I have read the entry under space stations and do not understand where this is coming from.AnotherDilbert said:Look at the drive in the space station section, that is the Thrust 0 drive. "Thrust 0" drive ≠ no drive.
It allows you orbital corrections to stay in orbit, but no real manoeuvring.
You can see as very low thrust, rounded to 0.
And it is this thinking that I am trying to follow. Where does it say how much power the Zero Drive has? Or are you just making stuff up for the fun of thinking about it?Condottiere said:Thrust zero is a quarter impulse power.
-Daniel- said:]Please note, I never, nor anyone else that I know of said a Zero Thrust drive means no drive. I understood the word thrust to be used in game to describe the maneuvering ability. Thus a Zero Drive can't maneuver per the game terms. Now I read people discussing using zero drives to land on planets etc. That is what has confused me. I have read the entry under space stations and do not understand where this is coming from.![]()
But that is fine, I guess anything people want to do in their games is fair and fun for them.![]()
Manoeuvre Drive: In order to use the manoeuvre drive, the ship requires a number of Power points equal to 10% of the hull’s total tonnage multiplied by the maximum Thrust the drive is capable of (multiply by 0.25 if the ship is capable only of Thrust 0). Note that reaction drives do not require Power points.
Thank You Jeraa. I think I am following the thinking now.Jeraa said:The landing on planets thing comes from the detachable bridge on High Guard page 38.
As for the 14 thrust for a rating 0 drive, I believe that is coming from the power requirements:
Manoeuvre Drive: In order to use the manoeuvre drive, the ship requires a number of Power points equal to 10% of the hull’s total tonnage multiplied by the maximum Thrust the drive is capable of (multiply by 0.25 if the ship is capable only of Thrust 0). Note that reaction drives do not require Power points.
Since with every other drive you multiply by the Thrust rating, and you multiply by 0.25 for a Rating 0 drive, they may have jumped to the conclusion that a Rating 0 drive produces 1/4 Thrust.
A Re-entry Pod can soft land without Thrust 0, so I guess it's questionable that Thrust 0 gives the bridge the ability to soft land. A bit of heat shielding and a parachute might suffice.Condottiere said:I suspect in playtesting no one really thought through the implications of making detachable bridges capable of soft landing on planets, and stating they do it with manoeuvre zero; that also implies the detachable bridges can fly to the next planet on manoeuvre zero drives, which means any hull equipped with it can do so.
No, slower. At approximately 70 tonnes and 300 kN thrust it would have a rating of 0,4 G. If we are talking about the SR-71.Condottiere said:And nine point eight kilometres per second, divided by four, is still two point four five kilometres per second.
I'm not an engineer, but that seems faster than the Blackbird to me.
I can't think of any downsides, apart from cost.-Daniel- said:On a different subject, is there any downside to having a second computer on a ship?
So the only way to increase bandwidth is to go up in TL? Interesting.AnotherDilbert said:I can't think of any downsides, apart from cost.-Daniel- said:On a different subject, is there any downside to having a second computer on a ship?
At a guess the backup computer is supposed to be a hot standby, not an additional processing node. In other words you can't use both at once. My guess is based on the original High Guard.
Just to be clear, the computer is part of the ship, not the bridge, but the ship. The "Computer" takes no tonnage because it is spread through the ship.Condottiere said:Since we're on rules, for computers they're now inherently part of the bridge or cockpit, and it's understood that only one is online.
Condottiere said:I'm extrapolating from High Guard.
I suspect in playtesting no one really thought through the implications of making detachable bridges capable of soft landing on planets, and stating they do it with manoeuvre zero; that also implies the detachable bridges can fly to the next planet on manoeuvre zero drives, which means any hull equipped with it can do so.
I have my doubts that a space station configured as a dispersed structure can survive re-entry into an atmosphere.
And nine point eight kilometres per second, divided by four, is still two point four five kilometres per second.
I'm not an engineer, but that seems faster than the Blackbird to me.
Not really. Thrust is just a force, i.e. how hard you are pushing the craft.wbnc said:this is sort of where the concept of thrust breaks down.
AnotherDilbert said:Not really. Thrust is just a force, i.e. how hard you are pushing the craft.wbnc said:this is sort of where the concept of thrust breaks down.
In ideal space it gives you an acceleration as described by Newton's Second: Force = mass × acceleration.
In an atmosphere acceleration stops, and max speed is achieved, when the pushing force equals the slowing force of the drag.
Technically "thrust" is a force generated by a reaction drive, so by definition M-drives do not generate thrust, but the maths is the same. (Unless I'm mistaken about the English definition of thrust?)
Quite. I assume they just use the word Thrust a bit sloppily. It is used reasonably well in CT Striker and MT. "Thrust" is shorter than "Rated Acceleration".wbnc said:I was referring to the game term Thrust...