Spaceships: Open Plan Naval Architecture
Nothing says open planing more than just building a shell to stuff in the required ship systems.
Using the hull as the primary floor, walls and ceiling seems an ideal way to better utilize limited space (in, for practical purposes, unlimited space).
Now, for those gaming the system, an interesting question is if you have to pay for the hull, since, in theory, you could pay for a factor one armoured shell. The only thing you really need to nail down are the engines. And airlocks.
You'd have to pay extra for the artificial gravitation floors and inertial compensators, though if it's a field effect, you could have various modules embedded; I like to think artificial gravitation on the floor and ceiling, and inertial compensators along the walls. Or if the hull is wide enough and a cylinder, maybe interspersed amongst each other, while you get to see crew walking on what you'd have regarded as the ceiling.
You'd have to pay for bulkheads, but secondary subdivisions in cubicle walls and steel grid floors should be relatively dirt cheap.
Staterooms would only be the cost of fittings. Life support may need to be calculated for major divisions as a whole, since that canonical shutting down of staterooms doesn't seem viable, and each additional mouthbreather would be a fraction of the cost of the overall overhead needed to maintain a major division.