Ship Design Philosophy

Spacecraft: Ultralight Fighters

G. You have to wonder what's considered fast and slow.

H. Though, usually in context of the primary role, and the prevailing technological level.

I. If a lot of time will be spent in atmosphere, factor/three acceleration seems the maximum.

J. Likely closer to factor/two, acceleration minus local gravitational field.

K. Anything close to a whole factor would pretty much be hypersonic.
 
Spacecraft: Ultralight Fighters

L. Five tonnes defaults to two hull points.

M. Odds are, a successful hit destroys the ultralight hull.

N. Which sort of makes it irrelevant if you reinforce, or lighten, the hull.

O. So, you save twenty five percent, and lighten it to one and four fifths hull points.

P. Ironically, you might be better off with high factored hull armour and protection.
 
Spacecraft: Ultralight Fighters

Q. Quadrupling that, for titanium steel is ten to forty five percent.

R. Crystaliron, five to sixty five percent.

S. Bonded, three and one fifth to forty eight percent.

T. Then, it's modified by the spacecraft hull configuration.

U. At some point, you'll just send an armed drone, and won't worry if it's on a one way mission.
 
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Spacecraft: Ultralight Fighters

V. If the planetoid hull configuration option is chosen, you have an organic two hull armour factors for twenty percent.

W. That's about the same as two factors of titanium steel, also at twenty percent.

X. Buffered planetoid at organic hull factor four is thirty five percent.

Y. Titanium steel factor four would be forty percent.

Z. Crystaliron factor four would be twenty percent.
 
Starwarships: Armaments and Big Deadly Laser Weapons of Every Frequency

Spacedock delves into all the frequency variations of beam weapons.




Beam me forward, Spotty.
 
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