Ship Design Philosophy

Spacecraft: Armaments and Laser Gun, Man Portable

1. Currently, highest damage potential is eight dirtside dice.

2. That's eighty percent of a spacecraft beam laser, translated as ten dirtside dice.

3. Either way, these weapons draw no Power from the spacecraft since it is assumed their energy requirements are tiny in comparison to other systems, and they consume neither hardpoints nor firmpoints.

4. So, free energy.

5. Medium range appears to default, for a large receiver, to five hundred metres.

6. Improved beam focus would technically, at plus three to damage, boost potential damage to ninety percent of a spacecraft beam laser.

7. Minus one to penetration.

8. Has the zero gravity benefit, which may, or may not, contribute to accuracy.

9. Since it can draw directly from the spacecraft power grid, it probably doesn't need an integral power pack.
 
Spacecraft: Armaments and Laser Gun, Man Portable

A. Quarter tonne, in terms of mass, are weapon systems a tad larger than heavy (support) weapons, and less than what would be battlefield adjacent.

B. Even the best of light howitzers are a tad under two tonnes.

C. We can't customize a weapon system from those larger categories, to shrink down to that limitation.

D. So. to take full advantage of that quarter tonnes, we have to scale up smaller weapon systems.

E. One issue, of course, is that range is scaled to dirtside, gravitated combat.

F. Especially, for energy weapons.
 
Starwarships: Logistics Ships, The Unsung Heroes of Sci-Fi

Spacedock dives into the all-important and oft-neglected logistics ships of science fiction.




1. You do have to supply all those star destroyers, and planetary garrisons.

2. Assuming, the setting permits large numbers of space trucks.

3. You have to have something to steal.

4. Convoy!

5. Underway replenishment, or hull barnacles?

6. Armed merchantmen.

7. Weaponized containers.
 
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