Ship Design Philosophy

Starships: Engineering and Reactionary Rockets

G. The Roccoon would probably want three separate, but interconnected, fuel tanks.

H. You could, in theory, have the rocket and jump tanks next to each other, but between the jump drive and the reactionary rockets.

I. The rockets don't actually need to be energized, though the jump drives do.

J. That's why you'd want to position the power plant in the vicinity of the jump drive, though not necessarily next to the rockets.

K. You'd want a separate fuel tank, if interconnected, for the power plant.
 
Starships: Engineering and Reactionary Rockets

L. You have to assume that default spacecraft engineering, has access ways and workstations.

M. So that if an engineering component occupies an entire cross section of a spacecraft, there ways to get to the other side, through it.

N. I don't think that rockets would have access ways.

O. Especially, not a requirement when in operation.

P. Would expect interior heat shielding.
 
Starships: How space travel in Avatar works

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1. Conveyor belt.

2. Carbon nanotubes.

3. Laser assisted propulsion.

4. Reaction mass.

5. Tension and cable.

6. Horse and carriage.

7. Radiators.

8. Anti matter.

9. Scoop ships.

A. Magnetic intakes.

B. Valuable cargo.

C. Low berth.

D. Hydroponic gardens.

E. Euthanization is an option.

F. Landing zone sterilization.
 
Starships: Engineering and Reactionary Rockets

Q. Power draw is primarily basic services, at default one power point per five tonnes of usable tonnage.

R. Twelve power points for the Venture Drive, every once in a while.

S. That can be covered in about a quarter tonne of batteries, above and beyond.

T. If unarmed, half basic services plus battery reloading.

U. In theory, basic services only needs to cover ten tonnes of jump drive, and twelve tonnes of fuel, just before and during jump.
 
Starships: Engineering and Reactionary Rockets

V. In theory, you can install the jump drive anywhere, as long as there is some access for the hydrogen to exit to form the bubble contents.

W. Same for the power plant, as long as it's connected to the spacecraft's power grid.

X. Then you get to the propulsion, which would have to be positioned to move the spacecraft.

Y. I'm pretty sure that they have to be carefully positioned, to take into account the centre of gravity.

Z. Or, that igniting them doesn't cause the spacecraft to spin out of control.
 
Starships: Engineering and Reactionary Rockets

1. One other option, would be designating the lower forty six tonnes as a cargo hold.

2. Which could mean moving, and deepening, the entire rocket set up on the top storey.

3. At three times six metres, presumably 35.77777777777778 metres length.

4. You could squeeze in two five tonne containers side up side, times four, total eight, plus six tonnes which you couldn't fit one in.

5. Attach a hatch at both lower deck ends, and you can push the cargo in at either end.

6. On theory, if you modify the hull as modular, it's also quite easy to stuff those in.

7. Within the dimensions of three metres height, six metres width, and upto thirty metres long.

8. Connectivity to the upper deck, might be an issue.

9. Rather imaginative fore placement of hatches, ladders, stairs, and/or elevators.
 
Spacecraft: To Compute, or Not Compute, That Is The Question

1. Not quite true.

2. Computer/five is available at technological level seven.

3. Manoeuvre/zero is available at technological level eight.

4. Allows basic control of ship.

5. Presumably, that means that technological level seven spacecraft with reactionary rockets factor/three can manoeuvre without it.

6. Of course, spacecraft constructed below technological level seven, would appear not to have the option of a shipboard computer.

7. So, without the manoeuvre programme, but with the computer, exactly how much control of the spacecraft does the pilot have?

8. Taking a step further back, without the computer, how much control does the pilot have of the spacecraft?

9. Presumably, it's still fly by wire.


dt_c120417.jpg
 
Spacecraft: To Compute, or Not Compute, That Is The Question

A. In theory, the default installed cockpit or bridge should be able to manoeuvre the spacecraft without a ship computer.

B. What the computer does, is allow accessing and utilizing stored applications.

C. Since the minimum bandwidth mentioned is five, that's the minimum capability computer you need installed.

D. I would suppose there is a computer model with a bandwidth of zero, or at least one, to be safe.

E. That could run all the computer programmes with a bandwidth of zero.

F. Maybe, manoeuvre programmes are tiered as well, allowing for better control, under increased acceleration.
 
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1. Seems Duneish.

2. Though somewhat Twenty Naughties for the uniforms.
 
Spacecraft: To Compute, or Not Compute, That Is The Question

G. At what point would computer assistance be a requirement for manoeuvring a spacecraft?

H. I would have thought sensors would be more important, to detect obstacles in the flight path.

I. If the pilot is paying attention, he could manoeuvre out of their way.

J. Fly by wire would be integrated in the cost of the bridge, or cockpit.

K. For bridges, it is expensive enough.
 
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