OK, I don't think I phrased my question well.
At what size do ships using small, medium and large bays become effective?
Are you guys designing ships to stand alone or as part of a fleet?
Arming a ship with a spinal mount is great till it comes up against a sub 2000 ton ship it can't hit. Now, I don't like that rule but that's a topic for another thread.
Are you designing ships with a spread of turrets, bays and spinal mounts?
Is there a trend in that spread? My earlier question about bays and 50% of tonnage was about this - I know the only limit on bays is hard points, but typically, what tonnage is being committed to weaponry?
Basically, how do you min/max the rules to get the best ships?
At what size do ships using small, medium and large bays become effective?
Are you guys designing ships to stand alone or as part of a fleet?
Arming a ship with a spinal mount is great till it comes up against a sub 2000 ton ship it can't hit. Now, I don't like that rule but that's a topic for another thread.
Are you designing ships with a spread of turrets, bays and spinal mounts?
Is there a trend in that spread? My earlier question about bays and 50% of tonnage was about this - I know the only limit on bays is hard points, but typically, what tonnage is being committed to weaponry?
Basically, how do you min/max the rules to get the best ships?