Condottiere
Emperor Mongoose
Spaceships: The Unbearable Lightness of Being and Putting the Fish to Bed
Most system navies will be happy with a point defence fighter that's cheap to operate and easy to fly.
A twenty four hour life support limit is well within tolerances, since they won't want the bird to stray far from the nest, so you base it around the one and a half tonne cockpit.
An interesting question is what weapon system to arm it with, or if you double down with two; which means that you either start off from a ten tonne template, or a thirty five tonne one. Since we want to skate on cheap ice, it will have to be one weapon system within a ten tonne limit. Less, but let's not go there now.
A mounted fixture takes up no volume, which is bovine fecal matter, so that's one eight of a tonne.
A one tonne power plant would either produce ten or fifteen scotts; a ten tonner needs two scotts for basics; a one tonne manoeuvre drive will create hundred tonnes of thrust for ten scotts of input, which would put you at factor ten acceleration, if you had a tech level sixteen drive.
Which we don't.
We could go to Tesco, and get a budget version off the shelf version that produces eight factors of acceleration for seventy five percent of the price.
Is this fast enough?
Generally speaking, interception tends to involve people flying towards you, and possibly a chase.
However, you're still going to need a tech level thirteen engine, so we should consider rocket power, even though that's double the size, but way cheaper, and available at a lower tech level. The odds are, that you're not going to encounter a spacecraft faster than nine gees, so a one point eight tonne reaction rocket available at tech level nine should be enough.
So at this point, we've consumed four point four two five tonnes, and have eight scotts to spare.
A pulse laser only needs three scotts, so that's five scotts in excess; a budget tech level eight fusion plant will be twenty five percent cheaper and produce a quarter less power, so that leaves two and a half scotts beyond requirement.
So that leaves fifty five odd percent for fuel, or twenty two thrust hours; or, two hours and twenty six minutes at full thrust.
Most system navies will be happy with a point defence fighter that's cheap to operate and easy to fly.
A twenty four hour life support limit is well within tolerances, since they won't want the bird to stray far from the nest, so you base it around the one and a half tonne cockpit.
An interesting question is what weapon system to arm it with, or if you double down with two; which means that you either start off from a ten tonne template, or a thirty five tonne one. Since we want to skate on cheap ice, it will have to be one weapon system within a ten tonne limit. Less, but let's not go there now.
A mounted fixture takes up no volume, which is bovine fecal matter, so that's one eight of a tonne.
A one tonne power plant would either produce ten or fifteen scotts; a ten tonner needs two scotts for basics; a one tonne manoeuvre drive will create hundred tonnes of thrust for ten scotts of input, which would put you at factor ten acceleration, if you had a tech level sixteen drive.
Which we don't.
We could go to Tesco, and get a budget version off the shelf version that produces eight factors of acceleration for seventy five percent of the price.
Is this fast enough?
Generally speaking, interception tends to involve people flying towards you, and possibly a chase.
However, you're still going to need a tech level thirteen engine, so we should consider rocket power, even though that's double the size, but way cheaper, and available at a lower tech level. The odds are, that you're not going to encounter a spacecraft faster than nine gees, so a one point eight tonne reaction rocket available at tech level nine should be enough.
So at this point, we've consumed four point four two five tonnes, and have eight scotts to spare.
A pulse laser only needs three scotts, so that's five scotts in excess; a budget tech level eight fusion plant will be twenty five percent cheaper and produce a quarter less power, so that leaves two and a half scotts beyond requirement.
So that leaves fifty five odd percent for fuel, or twenty two thrust hours; or, two hours and twenty six minutes at full thrust.