This is the issue with 'traits' - as far as I'm concerned, the paramount factor when working out a weapons cost is its range, and number of AD - fundamentally if you start with a system where the weapon costs a fixed amount for an AD; then apply modifiers (as I describe above) based on traits and arcs to produce a 'raw cost' THEN multiply in range and normalise (to avoid silly points costs) you should have a robust system.
If you don't like the 50% additional cost from DD that I suggest, then put it to a group and modify it.
As for the VPs vs. non VPs fighter issue - I would abolish it. You pay for them, you lose them, you lose the points. Simple as that.
I'd also avoid trying to apply points costs to certain 'race specific' traits like hyperspace mastery etc. - they're simply flavour. Take them as such.