Ship Deck Plans

lucasdigital said:
I've just completed the deck plans for the old Chrysanthemum class Destroyer Escort and thought some in the community might like to use it.

3380867242_78ef88cfe4.jpg

Now that is outstanding, I think you just set the style bar a little higher.

Keep up the good work....
 
Really nice illustration and plans!

Had to look at the text to figure out the hanger bay doors - perhaps a dotted outline of the doors in the bottoms would be nice. Open doors in the illustration migtht also be a nice touch.

However, its still super - thanks for sharing!
 
This is great stuff lucasdigital, thanks for posting it.
Really nicely presented too.

Get working on that book, I'd buy it straight away.
:D
 
Thanks for the encouragement guys!

Here's the first Ship I designed after getting back into Traveller...

700 ton Empress Deschellei class - Express Liner

3404072130_a515fbb822_b.jpg


draft description

Background
The designers' aim was to build a vessel that could transport noble and VIP passengers at a higher speed than standard liners, whilst providing a level of comfort befitting royalty. The example of the class detailed here is slightly modified from the original design, having an increased passenger capacity at a cost to luxuriance. A few of the original models can still encountered, these may be configured to carry a single wealthy passenger, along with their guests and staff. The Empress Class Express Liner is most commonly encountered in the Imperial core, although a few examples operate on the fringes.

General Layout
The ship has a streamlined wedge configuration, split into three deck levels. When landed, the ship stands two metres above the ground, on three heavy landing legs, that retract into the ships belly on takeoff. The central elevator tube can drop down below the belly deck, providing passengers with a direct means of entry. There are two separate garages, each containing an air-raft, one garage is located behind a ramp, in the nose of the ship, the other is under a hatch on the roof. Two 30-ton Boats are fitted at the rear, one docks with the top deck, and is primarily used by the crew. The second boat docks at the rear of the belly deck. Both boats are custom-built passenger carriers, that offer no dedicated cargo space, although some captains have turned one of the boats into a cargo carrier, using it to dabble in trade. There's an airlock on the belly, near the bow. When the ship has landed, this can be accessed by a retractable ladder. It can be used by crew to travel directly to the bridge. There's a final entry point, an iris valve air-lock at the stern (back end of the ship), between the thruster vents.

Top Deck
1. At the front of the top deck is the bridge. In keeping with most of the ship it contains lots of highly polished wood and chrome. There are three crew stations. The pilot and navigator sit together at the front, whist the captain sits at a rearward station. The ship's computer is embedded in the bridge. There's an access well, sealed by an iris valve that leads down to the stewards station (11) on the middle deck.

2. The captain's stateroom. It's the only crew stateroom that's single occupancy. The captain's stateroom can act as a terminal into the ship's systems, allowing the captain to monitor any system, and potential override and control crew workstations. Terminal access is restricted by a biometric lock, so only the captain can use it.

3-6. Crew staterooms, all are double occupancy. Each state room is shared by the two crew who work in the same role. Whilst in jump, crew usually operate in alternate shifts, providing them with exclusive use of the stateroom when they're off-duty. The navigator has a stateroom for himself, although the spare bunk can be used by an extra pilot, should the captain feel it necessary to operate the second ship's boat on a regular basis.

7. The roof-top air-raft garage. Access is by an overhead sliding hatch. This is the only air-raft that can be launched when the ship is in flight.

8. The rearward common room is used by the crew, although it's officially designated for cargo. The rearward elevator connects to the Middle Passage staterooms area on the middle deck, and down to the reception area (41) of the belly deck.

9.
Top deck ship's boat.

Middle Deck
10. The main lounge is used exclusively by those travelling by High Passage. It's decorated in the style of an ancient palace, with doric columns, ornate vases and plush sofas. The curved forward facing bulkhead is equipped with a full size viewer, turning the whole wall into a virtual window. The default setting shows a beautiful lake and distant mountains. The ship's standard 24 hour day is simulated on the screen, so passengers can keep track of the time by watching the single yellow sun rise and fall behind the mountains. At the bottom end of the main lounge is a large dining table, that can seat 12.

11.
Galley, used by the stewards to prepare fresh food. This is another High Passage perk, Middle Passage customer's get their own food from the vending machines in the central lounge (22). It does pay to travel High Passage! There's a deck well at the side. Traveling up the well leads to the bridge. The ship's security systems will prevent entry by anyone who isn't registered as members of the crew.

12 - 21. High Passage staterooms. All Staterooms are single occupancy, although the beds are extra large. There's a large antique desk and leather chair in each room, along with a wall viewer. The freshers are finished in marble. Unusually, the state rooms are not distinguished with individual suite names, although the standards of decoration are uniformly superb.

22. Central lounge. Smaller and more cozy than the main lounge, it's open to Middle Passage customers. Although not as luxuriant as the main lounge, it's still very comfortable by commercial starship standards. There are two large tables, a large viewer on the forward wall. Middle Passage customers dine using a bank of standard vending machines. The central elevator is located here, it goes up to the main corridor on the Top Deck, and down to the storage bay (39) on the Belly Deck.

23-32. Middle Passage staterooms. Standard, single occupancy staterooms, although the beds fold out to allow double occupancy if required. The rooms are furnished to the standard of a good quality hotel. The rear elevator is located on the corridor outside the engineering section. It leads down to the reception area of the belly deck, and up to the rearward common room area on the top deck.

33. Mid level engineering station. Used by the senior engineer, it monitors the ships systems from a central console. There are access corridors that provide access to the powerplant and the fuel refinary. Floor hatches lead down into the belly deck engineering section (40).

34. Tail access airlock. This airlock is generally used for docking at space stations, or other starships. It could also be used for EVA work. A single emergency vacc suit, along with a quick-dressing hoist are located in an alcove.


Belly Deck
35. Forward air-raft garage. Entry is via a ramp that lowers from the ship's nose. This garage can't be used whist the ship is flying at speeds in a standard atmosphere.

36. Low Berth bays. There are 4 berths, 2 berths stacked like bunks on each wall.

37. The forward access well, separated by iris valves from the rest of the deck. Going down the well leads to an airlock, and (when the ships has landed) the ground, via a retractable ladder. Going up the well leads to the galley (11) area on the middle deck.

38.
Low Berth bays. The remaining 16 low berths are located along this corridor. They are stacked like bunks with a top and bottom berth.

39. Storage bay, carries spare parts and the ships locker. The central elevator provides access to the ground below the ship, or up to the central lounge (22) on the middle deck.

40.
Belly engineering section, provides direct access to the thrusters, jump drive and ancillary systems. There are access corridors that lead to overhead hatches, which connect to the engineering section of the middle deck (33).

41.
The reception area provides access to the rear elevator and the second ship's boat. The rear elevator, unlike the forward elevator, only provides access to the above decks. It connects to the Middle Passage staterooms on the middle deck, and the rearward common room no.8 on the top deck.

42. Belly deck ship's boat.
 
Thank you Lucas,

I was going to ask you to post the data on this ship.

what is next on your list of ships to do?

Eagerly awaiting your next endeavor.
 
fireyphoenix22 said:
Thank you Lucas,

I was going to ask you to post the data on this ship.

what is next on your list of ships to do?

Eagerly awaiting your next endeavor.

Hi fireyphoenix22,

Well, I'm now hard at work on my proposed supplement - 'Traveller Locations'. Currently stuck on the particulars of a class-E starport, which doesn't bode well for the Class-A.

On Monday I pledged to do fully detailed deck plans for the Sylea class Battleship. That pledge got withdrawn after about an hour spent stooped over a calculator. Well, never say never some do say. watch this space... :-D
 
Lucas,
most players want deckplans for smaller tonnage spacecraft from 100dts to around a 1000dts.

Larger starships are usually just stats for fluff.
 
fireyphoenix22 said:
Lucas,
most players want deckplans for smaller tonnage spacecraft from 100dts to around a 1000dts.

Larger starships are usually just stats for fluff.

Oh for sure fireyphoenix22. Ships to be flown by the player characters *are* the most important, although I consider decent capital ship class deck plans to be a real challenge. The grognard that lurks deep in my heart wants to plan out elevator cab systems and arrange banks of hanger bays and fighter launch tubes.

Anyway, I do hear ya, and to prove it, here's another smaller ship design....

3414544098_183c42ff46_b.jpg


Draft description

Background
The Boudicca 'Boodie' 400-ton Frontier is intended for use in "wild space", delivering personnel and cargo into regions that would be considered too risky for regular civilian vessels. Well armed, and armoured, the Frontier Trader makes for a prickly target for pirates. The armour and weapons do come at the cost of cargo capacity, limited to half that of a 'Fat Trader'. The Frontier Trader an expensive ship to run on the well regulated mains of the Third Imperium. The designers have partly accounted for this shortcoming by fitting two expandable fuel bladders in the lower cargo hold. With the fuel bladders extended, the Frontier Trader is capable of jump 3. If cargo capacity is more important than jump range, the bladders pack away, freeing up an extra 40 tons of hold space.

It appears that the designers' at Imperialines intended that the Frontier Trader be capable of turning into a dedicated warship, or Q-Ship. There are structural mountings that would allow the belly cargo hold to be converted into a weapons bay, capable of mounting a double fusion gun. There are no registered examples of these variants, suggesting that Imperialines never managed to attain licensing. Maybe the Navy thought that they'd end up in the hands of pirates.

General Arrangement
Sometimes called 'the flying turtle' because of the hull's armoured panels. They make it clear to observers that the ship is designed to enter harms way, and come out flying on the other side. The lower deck protrudes from the 'saucer' section, robbing the ship of any claim to grace. Though this ungainly arrangement allows easier cargo transfers, via the large forward facing ramp, which is the most direct way of entering the ship. There's an emergency airlock on the underside of the hull, although this isn't accessible from the ground. There are a further two airlocks at the rear of the top deck, leading out along narrow walkways between the outboard thrusters and the main hull. Retractable ladders allow these airlocks to be used as exits, though without the ladders they'd be inaccessible from the ground.
When landed, the Frontier Trader rests of four oversized landing legs, that fold into the belly deck on take-off. The final means of entry would be by the 20-ton launch that enters the ship via dorsal port on the top deck.

Interior Description:

Belly Deck
1./3. These 20-ton bays can quickly convert into extra fuel tanks, extending the ship's jump range to 3.

2. Lower cargo hold, usually reserved for heavy duty cargo. A cargo elevator, at the rear of the hold is used to transfer upto a ton of cargo between any of the three decks. Personnel move to the next deck using either the lift shaft or manual hatch.

Mid Deck
4. Upper Hold. This area is reserved for lighter cargo, and any passenger luggage. There are Heavy duty hatches to port and starboard that lead to the Engineering bays. To the front is an iris valve leading to the passenger common room.

5./22. Engineering bays, providing access to the ship's jump drive, as well as limited workshop facilities for simple repair work.

7./23. Power plant access ducts, allowing for inspection and repair of power plant machinery.

6./24. Thruster access ducts, allowing inspection and repair of the ship's manoeuvre drives.

8. Main passenger common room, including a dining area recreational facilities. The forward and aft Iris valves will only operate for crew members, or if an emergency is declared. This helps restrict passengers from accessing the hold or crew areas, and makes hijacking somewhat more difficult.

9./16. Port and starboard passenger lounges, offering comfortable areas to relax. Both lounges contain secured hatches to the engineering bays. These hatches are used for emergencies only, and are normally locked.

15. Access corridor leading to a secondary lift shift that leads up to the top deck. The manual hatch that leads both to the top deck and down to an emergency airlock on the ship's underside.

Top Deck
25. The bridge contains 4 command stations. Normal operation only require that a pilot and co-pilot (navigator or captain) be present. During take-off/landing or a combat situation all crew stations will be filled.

26./27 Forward gunnery stations

28. Crew common room.

29./31./32./33. Double occupancy crew staterooms.

30. Captain's stateroom

34./38. Access corridors leading to the ship's 10 low berths (5 in each corridor). At the end of each corridor is an airlock that lead out into a narrow channel between the thruster and the rear of the hull. To get to the ground requires a climb down a retractable ladder.

39. Dorsal gunnery station.
 
On "RPG.COM" Future Armada,has a warship/carrier called the Invictus.
There might be some ideas for you to use.

Btw, you rock.
 
lucasdigital said:
It appears that the designers' at Imperialines intended that the Frontier Trader be capable of turning into a dedicated warship, or Q-Ship. There are structural mountings that would allow the belly cargo hold to be converted into a weapons bay, capable of mounting a double fusion gun. There are no registered examples of these variants, suggesting that Imperialines never managed to attain licensing. Maybe the Navy thought that they'd end up in the hands of pirates.

Might want to specify if that is a 50 or 100 ton bay.
 
AndrewW says:
"Might want to specify if that is a 50 or 100 ton bay."

If the ship is under 500dt it should only get a 50dt bay, and the 100 dt bay for over 500dt.

In the write-up "There are structural mountings that would allow the belly cargo hold to be converted into a weapons bay, capable of mounting a double fusion gun." I think this may not actually be a bay weapon as much as a concealed turret.
 
fireyphoenix22 said:
AndrewW says:
"Might want to specify if that is a 50 or 100 ton bay."

If the ship is under 500dt it should only get a 50dt bay, and the 100 dt bay for over 500dt.

In the write-up "There are structural mountings that would allow the belly cargo hold to be converted into a weapons bay, capable of mounting a double fusion gun." I think this may not actually be a bay weapon as much as a concealed turret.

Right about the rule re bay weapons, though it was intended to be a full bay and not a popup turret.


Infojunky,
Photoshop for the deckplans (though any image editor above MS Paint would do that job).

The modelling is done with 3DS Max (I got a 3DS Max seat for helping with some concept work, many moons ago). That said, I've only been building 'sketches'. You could use Caligari trueSpace or even Blender to get the same results.
 
Scarecrow said:
'Fleet, you're probably thinking of the Suleiman.

The model was largely completed but I never did any deckplans.

Again, one day...

Crow

Here are some Deckplans I did a while ago based on the picts

http://guardnacho.deviantart.com/art/Another-Scout-118375149
 
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