Ship Combat, Armour, and Damage.

apoc527 said:
Rikki Tikki Traveller said:
Classic Traveller used 1d6x1d6 for Nuke Damage.

That gives you from 1 to 36 damage from a single turret mounted weapon. That might give you want you want.

CT Book2 at least never gave damage for Nukes.

The damage for a basic missile under CT is 1d6 hits.

In special supplement 3 the warheads where as follows;

High Explosive = 2 hits per 10kg
Focused Force = 4 hits per 10 kg
Nuclear explosive = 30kg for all yields, ranging from 0.1kt to 10kt with 10 hits and 2 radiation hits per 0.1 of yield.

I'm not complaining about your fix just pointing out the historical bits....
 
Interesting...and I like the historical bits, so keep 'em coming. Wasn't the damage of a beam laser 1 hit in CT? So wouldn't it stand to reason that basic missile damage ought to be 1d6x1d6 or 6d6 in MGT (or whatever 1-6 hits translates to on the damage table) now that a beam laser is 1d6?

Just seems like standard missiles aren't worth the trouble at 1d6 given the rigamorale of getting them to hit anything!
 
dreamingbadger said:
I would roll once to hit for all the direct fire weapons in a turret, but I would roll the damage individually.

In CT it is per weapon.

In MGT, well it could be either.

My take is to use the auto-fire rules sans the skill limit. Kinda.

I have been playing with Auto-fire as 2d6 + 1d6 per additional shot fired (replacing auto with RoF [allowing for things like double-taps]). Arraigning the dice in pairs as per the TMB, Applying all mods. Discarding the odd die....

So with starship turrets the same rule applies, i.e. a double Beam turret rolls 3 dice discarding the low die.

Beam Lasers have a RoF of 1 per weapon in the mount.
Pulse lasers have a RoF of 2 per weapon in the mount.

Both use the damages in the TMB. Beam 2d6, Pulse 1d6.

This remains Mostly un-playtested but the couple run-throughs we have done show promise.
 
i'm liking the idea of slightly faster fireing pulse turrets. In my next game i'm going to be running a lower tech (maximum 12) small ship based around a 100dton Scout, that is as well as discovering strange new worlds will also be the local law. Beam turrets will be the civilian standard, with pulse cannons for more military/quasi military application.

so a fast fireing pulse cannon could be exactly what i've been looking for. that will be fun when the bugs turn up

Chef
 
Infojunky said:
apoc527 said:
Rikki Tikki Traveller said:
Classic Traveller used 1d6x1d6 for Nuke Damage.

That gives you from 1 to 36 damage from a single turret mounted weapon. That might give you want you want.

CT Book2 at least never gave damage for Nukes.

The damage for a basic missile under CT is 1d6 hits.

In special supplement 3 the warheads where as follows;

High Explosive = 2 hits per 10kg
Focused Force = 4 hits per 10 kg
Nuclear explosive = 30kg for all yields, ranging from 0.1kt to 10kt with 10 hits and 2 radiation hits per 0.1 of yield.

I'm not complaining about your fix just pointing out the historical bits....

Damn! I could have sworn it was in High Guard, but I just went back and reread it and it gives a -6 DM on the Surface Damage Table (lower is worse), but does not do extra damage (other than radiation).

I KNOW I read that somewhere, I have been using that rule for DECADES... HUM, now I have to go back and figure out where I got that info!
 
Rikki Tikki Traveller said:
Damn! I could have sworn it was in High Guard, but I just went back and reread it and it gives a -6 DM on the Surface Damage Table (lower is worse), but does not do extra damage (other than radiation).

That -6 is a mighty increase though it allows access to the critical hit on the base damage table. And the critical are the core of CT's High Guard.

Rikki Tikki Traveller said:
I KNOW I read that somewhere, I have been using that rule for DECADES... HUM, now I have to go back and figure out where I got that info!

Heh.... Done that one more than once.
 
[/quote]

But, math speaking, if two objects collide head to head at light speed?

~Rex[/quote]

I'm afraid that because of special relativety (badly spelt) two objects travelling towards each other at the speed of light, are only going at the speed of light even relative to each other, i.e from ones point of view, they are travelling at light speed, and the other object is standing still and vice versa. Sorry if this has been mentioned, for my bad spelling, and if the quote went wrong...
 
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