Captain Kremmen said:
Enemy ship is stationery.
Yep, it needs to be, see page 9 of SFoS.
Captain Kremmen said:
T'Loth moves within 4 inches.
You will also need to be able to perform the Launch Breaching Pods and Shuttles! special action during the T'Loth's movement Phase.
Captain Kremmen said:
No one can shoot at the enemy ship that turn
No Narn ship may shoot at the Enemy ship that turn (of course the opponent cannot shoot their own ships either).
Captain Kremmen said:
Take say 10 of T'Loths 12 troops over.
The troops are dispatched when the T'Loth activates during the Attack Phase. If it is destroyed/looses special actions before it activates the enemy gets lucky and escapes the boarding action. If the T'Loth is crippled then the number of Troops on board are halved. Lets assume that the Narn marines get to their shuttles and launch for the enemy ship without incident.
The following takes place in the End Phase.
Captain Kremmen said:
Say enemy ship has 3 troops. Rolls 5,6 with each and kills 1 narn
You roll 1 die for each defending troop. So with your brave defenders would kill three attacking Narns....
Captain Kremmen said:
Then remaining 7 (corrected from 9 - Silvereye) Narn retaliate and kill 3 troops
A quick and bloody affair this one.
If the Narn only manage to kill one defender, then the two remaining defending troops would roll to hit again, then the surviving Narn roll to hit.... It continues alternating until there are no more troops on one side.
Captain Kremmen said:
Shortly thereafter Narn capture the target ship.
Not quite. Once you have killed all the defending troops your marines get to rampage through the ship for a while (roll on the Sabotage and Capture table on page 21 of SFoS each end phase). Once you have eliminated the enemy ships crew, then the ship is finally yours.
There was a question about boarding actions raised in The Rulesmasters part of the forum.
A handy link to it.