I have a couple of questions regarding some of the less clear rules for NA:
1) We interpreted the 'triggering event' in the Gatling Laser rules as every instance a weapon generates a hit, e.g. if your al-Malik Moriah Cruiser scores four torpedo hits on my Grigori Cruiser then you roll nine dice vs these AD if your ship has three lasers. Since the gats are looking for sixes against torpedoes, this didn't seem harsh. Can you then apply the same lasers against the Moriah's next torpedo turret, its broadside of rockets, or indeed against any other ordnance-style weapon being fired into their arc? I know they respond separately vs grapple lines, fighters and boarding troops. This rule is not clear in the book but is critical for al-Malik players.
2) It states very clearly in the rulebook that you cannot fire on one of your own ships at any time, but does that include when it is taken in a boarding action? Otherwise your opponent can from then on use a ship you can no longer fire upon.
3) Also on boarding actions, the rules state that a grappled ship can fire on the ship that is grappling it up to the point that the ships are drawn together. However some players then state that after that point, neither ship can be fired upon. If this is the case, then both ships simply sit in the middle of a battle while the boarding action takes place. Is this correct? In the 'Weird Situations' section of the rulebook it's acknowledged that the attacking ship could be rammed by an enemy ship during the action, so why not fired upon?
I know the Fading Suns universe very well and understand why a captain would be reluctant to destroy any ship, but that logic can only be taken so far. As I've seen them played, the boarding actions favour the Hazat rather heavily as they seem to get a lot of marauders as standard. I haven't played against all of the factions, however.
The folk I play with come up with all kinds of in-universe explanations as to why a certain rule should favour them (one player who favours boarding actions insists #3 above is true for any of several reasons). I think there may be some carry-over from the B5 version of the game, which I have not played.
1) We interpreted the 'triggering event' in the Gatling Laser rules as every instance a weapon generates a hit, e.g. if your al-Malik Moriah Cruiser scores four torpedo hits on my Grigori Cruiser then you roll nine dice vs these AD if your ship has three lasers. Since the gats are looking for sixes against torpedoes, this didn't seem harsh. Can you then apply the same lasers against the Moriah's next torpedo turret, its broadside of rockets, or indeed against any other ordnance-style weapon being fired into their arc? I know they respond separately vs grapple lines, fighters and boarding troops. This rule is not clear in the book but is critical for al-Malik players.
2) It states very clearly in the rulebook that you cannot fire on one of your own ships at any time, but does that include when it is taken in a boarding action? Otherwise your opponent can from then on use a ship you can no longer fire upon.
3) Also on boarding actions, the rules state that a grappled ship can fire on the ship that is grappling it up to the point that the ships are drawn together. However some players then state that after that point, neither ship can be fired upon. If this is the case, then both ships simply sit in the middle of a battle while the boarding action takes place. Is this correct? In the 'Weird Situations' section of the rulebook it's acknowledged that the attacking ship could be rammed by an enemy ship during the action, so why not fired upon?
I know the Fading Suns universe very well and understand why a captain would be reluctant to destroy any ship, but that logic can only be taken so far. As I've seen them played, the boarding actions favour the Hazat rather heavily as they seem to get a lot of marauders as standard. I haven't played against all of the factions, however.
The folk I play with come up with all kinds of in-universe explanations as to why a certain rule should favour them (one player who favours boarding actions insists #3 above is true for any of several reasons). I think there may be some carry-over from the B5 version of the game, which I have not played.