Shadows Q&A

Burger said:
So you're saying that if you ignore the rules and use your own FAP splitting, then 1 FAP of Tethys could beat a Shadow ship?
I'm saying that if I use the Book.

Though, yes, I think 24 Tethys could still kill a Young Shadow. Beating the Shadow isn't going to happen because VP-wise, the Shadow is going to eat the Tethys alive.
 
Taran said:
I'm saying that if I use the Book.
Both my books (rules and fleet) say 12. I guess thats the problem with printing problems... some people have different versions. The only way to standardize is to correct the typos. And thats what the FAQ was for.

Taran said:
Though, yes, I think 24 Tethys could still kill a Young Shadow. Beating the Shadow isn't going to happen because VP-wise, the Shadow is going to eat the Tethys alive.
In a straight shoot-out, probably. But most Shadow players I know don't sit in the middle of the board, waiting to die. Well alright, one Shadow player I know does... ;)
I think the Tethys best chance is to go all in, try to get as many boresights as possible in one turn. One-shot kill, death or glory. If you could get 20 on target, thats 40AD of beam. Average 40 hits, double damage... ouch. 5 go into shields, leaving 35 DD hits. You'd have to be lucky not to kill a Shadow Ship with that. But like I said, any Shadow player who allows himself to get into that situation, deserves to die!
 
Young Shadow Ship has Shields 10/5. That's only 30 hits. And the way I roll, it's only 15-20. That's why I would favour the multi-wave method.

edit: NM, I was looking at the books again and remembered that the Tethys are DD. I always want to say they're not for some reason.
Still, with my dice...
 
The hits from the tethys are double damage hits, thus the 10/5 shield absorbs 5 of them (x2 weapons take two shield boxes per hit).

The FAP FAQ should likely be called errata at this point given the misprinted books out there. (Not sure it was misprint myself, feels more like they changed there minds after the first run... but irrelevant.) And there is a formula that creates the breakdowns they list, make your initial breakdown, after that one subsequent point my be broken down one level, of the resulting points one may be broken down another level, repeat til patrol if desired.

ripple
 
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