PsiTraveller
Cosmic Mongoose
Another awesome module from Martin J. Dougherty, and for me it is unfortunate that my players have finished the Pirates of Drinax campaign. No matter, I am modifying it to be played after the PoD storyline and use the discovered items as an element in the political realm of the area. I've done some early playing of the module and have these two thoughts on the module, and am looking for input/ideas from the board.
And that brings me to my questions and comments on the module.
1: The crate of cash on the Hustwik: (Pg 88 of module) 60 million in cash is a nice score. The idea of getting only 5% would/will infuriate my players. (greedy, crafty bunch they are). Any thoughts on how a crew with several ships might launder the cash slowly and retain maximum value? My thoughts included a trade mission and buying goods in a far off Imperial port, or a mission into Aslan territory for trade.
The boards have discussed the cash-centric economy of traveller and the lack of interstellar banking ( https://wiki.travellerrpg.com/Imperial_Currency ). Here is an example of a bulk cash movement situation. Players will want to maximize the profit from the situation. The bulk delivery also points out the economic problems of needing to move cash money between worlds. At some point there will be a stagecoach robbery heist and the bandits will end up with piles of cash. How do you handle it?
2: The larger question for me is the nature of the bioweapon. My first thought when I read the module was that this weapon was an awesome DEFENSIVE weapon against the Aslan. IMTU, and based on the PoD adventure Ihatei, the second and third sons genetic drive to take over new land makes the Aslan an eternal threat to peace in the region. Aslan land on human settled worlds and set up colonies. These colonies keep expanding and then they attack the human colonies and enslave the humans. The Borderlands Profile Arunisiir shows exactly that situation.
The bioweapon would allow a world to infect itself to keep Aslan off planet. Using the weapon this way would prevent expansion of the Aslan onto a world that has been 'vaccinated'. Monthly updates would be needed to maintain the level of infection, but this would be possible.
Has anyone else had players come up with ideas like this?
And that brings me to my questions and comments on the module.
1: The crate of cash on the Hustwik: (Pg 88 of module) 60 million in cash is a nice score. The idea of getting only 5% would/will infuriate my players. (greedy, crafty bunch they are). Any thoughts on how a crew with several ships might launder the cash slowly and retain maximum value? My thoughts included a trade mission and buying goods in a far off Imperial port, or a mission into Aslan territory for trade.
The boards have discussed the cash-centric economy of traveller and the lack of interstellar banking ( https://wiki.travellerrpg.com/Imperial_Currency ). Here is an example of a bulk cash movement situation. Players will want to maximize the profit from the situation. The bulk delivery also points out the economic problems of needing to move cash money between worlds. At some point there will be a stagecoach robbery heist and the bandits will end up with piles of cash. How do you handle it?
2: The larger question for me is the nature of the bioweapon. My first thought when I read the module was that this weapon was an awesome DEFENSIVE weapon against the Aslan. IMTU, and based on the PoD adventure Ihatei, the second and third sons genetic drive to take over new land makes the Aslan an eternal threat to peace in the region. Aslan land on human settled worlds and set up colonies. These colonies keep expanding and then they attack the human colonies and enslave the humans. The Borderlands Profile Arunisiir shows exactly that situation.
The bioweapon would allow a world to infect itself to keep Aslan off planet. Using the weapon this way would prevent expansion of the Aslan onto a world that has been 'vaccinated'. Monthly updates would be needed to maintain the level of infection, but this would be possible.
Has anyone else had players come up with ideas like this?