Shadow Gap Filler

dant164

Mongoose
Well, I've just recently started my new Shadow fleet, and realized that with 2 models, my fleet is finished, don't get me wrong, its very cost effective, but i cant help thinking the lack of a battle level choice really hamstrings Shadows in a campaign. So here goes my idea for a battle level choice for Shadows.

Important Disclaimer: Ive noticed a lot of.... how should i put this, fireworks on the ACTA boards recently, I'd prefer it not directed my way.

Shadow Predator

PL: Battle
Speed: 8
Damage: 100
Turn: SM
Hull: 5
Craft: None
Special Rules: Advanced Jump Point, Flight Computer, Stealth 3+, Self Repair 2D6

Weapon:
Molecular Slicer Beam 12 T 4AD SAP, B,P,TD

Its a little less powerful than the old SFOS hunter, but what do you think?
 
what was in the S+P article? I know their were 2 types of shadow ship, old and young, althoguh probably armageddon and war. hmm, maybe something a bit different, clearly the shadows recognised the use of different types of ships otherwise the scout would never have happened. something like a heavy destroyer would be nice at battle a shadow something durable and hevily armed with more than one weapon system!
 
Presumeably one of the reasons they developed the Scout was due to the ongoing war with the Minbari - though why they could not design fighters that could actually deal with the Minbari ones is beyond me (at least in present ACTA).........

I would suggest that each time they awaken they will have ships to deal with any percieved enemy and so will have numerous varients and styles that have been used / created in the past.

If the wars had continued and they had got hold of the PSI Corps telepaths they would have had a new class of ships to deal with them too......

As followers of Chaos it also seems likely experimentation and change of design would be inherient in their fleet.
 
well you never know, they might release the 2e battle level ship rules in an S&P with changes to make it usable in 1e.
 
probably figure they didnt need fighter defense. the show ones come in, blow away everything in sight then leave, fighters arnt a threat to them.
 
Actually they are shown blasting Narn fighters at the end of season one, so if anything their main gun should also be anti-flighter. :shock:
 
My biggest complaint is the utter weakness of shadow and vorlon fighters. they are nasty weapons wise, but they die just like everyone elses fighters and thats the problem. Rather then a dodge they should just get a save. Something that would let them survive any hit, even from antifighter weapons and dogfights.
 
sidewinder said:
My biggest complaint is the utter weakness of shadow and vorlon fighters. they are nasty weapons wise, but they die just like everyone elses fighters and thats the problem. Rather then a dodge they should just get a save. Something that would let them survive any hit, even from antifighter weapons and dogfights.

Or maybe they should be Ships not Fighters and equal to the new blue ships

PL Patrol
Speed 12
Damage 25/0
Crew 0
Turn SM
Hull 4
Craft: None
Special Rules AJP, Flight Computer, Dodge 4+, Self-Repair 3
Weapon Range Arc AD Special
Phasing Pulse Cannon 8 F 3 DD, SAP
Polarity Cannon 5 T 2 AF, AP

Arcadia
 
katadder said:
probably figure they didnt need fighter defense. the show ones come in, blow away everything in sight then leave, fighters arnt a threat to them.

Seems strange that in the million years or so they have been around - no one developed effective fighters that could be used against them? Also Narn fighters get sliced by their main beam - any reason why that is not anti-fighter? Prob only against fighters as dodge should still work for White Stars...........

Also presume in the battles against the Minbari their fighters would be involved and prove pathetic against the Minbari ones - are they to be satisified with that? Are they not in favour of "Strength through combative Evolution?"

And if they are as bad as they are in the game - why exactly have they got them?
 
I've always thought that the dogfight scores have to big of range. It's one reasons we got rid of dogfights in our house rules. They have weapons why not use them. We use the dogfight score to modify dodge. The fighters that don't have a dogfight score we give them one depending on their role, Star Snake would get score of +2 while a fighter bomber like Shadow fighter we would give +1, Frazi stays at +0. The Vorlon fighter has to go to 2 since it's weapon is anti fighter ( what we modify dodge by when hit by anti fighter weapon). We also increase fighters speed by 100% some might think they too fast but it works real well in our games.
Note we fire fighters in groups of 4 in normal firing phase & fighters move in groups of 4 in fighter movement phase. This gives you a chance to counter what your opponent is doing.
 
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