Burger said:Great! Although can I just re-iterate, that the Shadow Fighter's shields really should be dropped from 1/1 to 1/0 if this change goes through. Being 1/1 makes it totally immune to ships with Anfi-Fighter 1, and even with AF 2 it only has a 1 in 9 chance to get killed each turn!
msprange said:Burger said:As Da Boss said... Shadow Fighters have Shields. Shields protect against enemy fire. If a Shadow Fighter gets hit by anti-fighter fire, what is expected to happen............msprange said:Shadow Fighters have Shields. Shields protect against enemy fire. If a Shadow Fighter gets hit by a weapon, what is expected to happen?
Using intuition often leads to incorrect rules interpretation.
You know, I am not actually against that interpretation. . . It would need a special rule because, as Greg pointed out, traits are specifically not weapons.
Burger said:Great! Although can I just re-iterate, that the Shadow Fighter's shields really should be dropped from 1/1 to 1/0 if this change goes through. Being 1/1 makes it totally immune to ships with Anfi-Fighter 1, and even with AF 2 it only has a 1 in 9 chance to get killed each turn! Changing to 1/0 means AF 1 ships have a chance to kill it over 2 turns, and higher rated AF have a fairer chance too.
msprange said:Stonehorse said:The wording may be slightly different, but which gaming company can claim to have products that don't suffer from bad wording? It's rather about what is being implied by the rules.
There is another factor. You cannot list every exception and combination in a rulebook, even on a game as relatively simple as CTA - it would end up doubling the size of the book, and destroy any clarity within the presentation of the rules.
So, as a games designer, you leave out what you feel is 'obvious'. Of course, everyone is different in how they read and think, which is why we have the Rulesmasters
However, in this case, the thinking goes something like this;
Shadow Fighters have Shields. Shields protect against enemy fire. If a Shadow Fighter gets hit by a weapon, what is expected to happen?
I have to hold my hands up and say I did not expect anyone would come to the conclusion that the Shield trait on them is useless, redundant and should be ignored. No, my thinking was that players would think it absorbs a hit.
Still, mea culpa.
hiffano said:I am sure a quick rulesmaster, and an addition to the errata saying
Shields work against AF would cover it easily enough.
plus word of mouth will spread quickly that shadow fighters just got woth taking!
Da Boss said:Cheekily suggests that it might be easier to just say that a Shadow fighter is immune to antifighter fire !!! :shock:
Tzarevitch said:1) Dodge: All fighters - general rules apply here. AF ignores dodge, dogfighting ignores fighter dodge, the Accurate special property ignores dodge, the E-Mine special property ignores dodge.
2) Stealth: Minbari, Centauri rutarians and maybe a couple of others - Close range means that stealth does not apply to AF or dogfighting.
3) Shields: Shadows - AF, AAF and dogfighting are individual hits for these purposes. Functionally, shadow fighters must be hit twice or be successfully dogfighted (dogfought?) twice or some combination that equals 2 hits in the same turn, in keeping with standard shield rules.
4) Anti-Fighter: Vorlons - The AF fire is generally resolved as per standard AF/AAF rules. The net effect is for fighters trying to dogfight a vorlon fighter, the vorlon fighter can elect to fire first before the dogfight is even technically entered.
Tzarevitch
True. But, it does make Shadow Fighters a lot stronger than any other range 2 fighter out there, even counting long range ones only the Porfatis with its hull 6 (but range 8 ) comes close. Pesonally I'd either make its shields 1/0 or drop it to hull 4. IMO it wuld be a bit too strong as-is.Tzarevitch said:Burger said:Great! Although can I just re-iterate, that the Shadow Fighter's shields really should be dropped from 1/1 to 1/0 if this change goes through. Being 1/1 makes it totally immune to ships with Anfi-Fighter 1, and even with AF 2 it only has a 1 in 9 chance to get killed each turn! Changing to 1/0 means AF 1 ships have a chance to kill it over 2 turns, and higher rated AF have a fairer chance too.
It merely forces ships with AF 1 to actually devote a second weapon to try and kill the fighter before the shields recharge. As stated, they are no worse off than ships with no AF.
Tzarevitch
Burger said:True. But, it does make Shadow Fighters a lot stronger than any other range 2 fighter out there, even counting long range ones only the Porfatis with its hull 6 (but range 8 ) comes close. Pesonally I'd either make its shields 1/0 or drop it to hull 4. IMO it wuld be a bit too strong as-is.
Burger said:True. But, it does make Shadow Fighters a lot stronger than any other range 2 fighter out there, even counting long range ones only the Porfatis with its hull 6 (but range 8 ) comes close. Pesonally I'd either make its shields 1/0 or drop it to hull 4. IMO it wuld be a bit too strong as-is.
Burger said:True. But, it does make Shadow Fighters a lot stronger than any other range 2 fighter out there, even counting long range ones only the Porfatis with its hull 6 (but range 8 ) comes close. Pesonally I'd either make its shields 1/0 or drop it to hull 4. IMO it wuld be a bit too strong as-is.Tzarevitch said:Burger said:Great! Although can I just re-iterate, that the Shadow Fighter's shields really should be dropped from 1/1 to 1/0 if this change goes through. Being 1/1 makes it totally immune to ships with Anfi-Fighter 1, and even with AF 2 it only has a 1 in 9 chance to get killed each turn! Changing to 1/0 means AF 1 ships have a chance to kill it over 2 turns, and higher rated AF have a fairer chance too.
It merely forces ships with AF 1 to actually devote a second weapon to try and kill the fighter before the shields recharge. As stated, they are no worse off than ships with no AF.
Tzarevitch