VincentDarlage said:
I don't know that it is that important. I rarely use city maps. I can enjoy a Sherlock Holmes story without a map of London. I can enjoy Lovecraft without a map of Dunwich or Arkham. I can enjoy H. Potter books without a map of the school. I didn't need a map when I wrote the material - I just put the city in my mind, mentally put myself there, and wrote. The Games Master can just describe the transition between one location toward another as needed. Howard put many stories in cities and towns and I doubt he made a map of any of them.
This is true, but Role playing games have make us dependant on maps :wink: (I think of these superb art works that TSR did back in the 90's).
A city map, as the map of the hyborian continent, is a visual aid and in that way I find it important. You can locate where are the districs of the city (poor, merchant, rich, nobles, royal palace, temples, cimetary if any) and this is also a reminder. If your players later come back to the city and they have a good memory, it is better to be able to determine where is what.
No need for a precice or even exact map, but beautiful art is always welcome, isn't it?
As an example of what I mean: if you remember some years ago, there was an rpg called Earthdawn, a fantasy setting with Lovecraftian-like creatures. I didn't need any pictures of these and didn't think it would be possible to sketch them. Then the "Horrors" sourcebook came out with drawings from Nick Smith. They were stunning and even the colours were applied at their best. It was the first time I saw an impossibility: a picture of something that could not be depicted and it was impressive.
There were also some interior (colour) art but here is the link of the cover art: http://www.pen-paper.net/rpgdb.php?op=showbook&bookid=389.
I am sure even Howard would have appreciated.