We played at The Warhouse in Long Beach, CA today. The result for the night is USMC 1, PLA 1.
We played two games to learn the rules as it was all we had time for that night. Sorry no detailed battle reports.
First game started off bad for my PLA as the Abrams found a gap in some buildings to hit my Type 99 without cover, it exploded. My infantry on the left side of the table weren't faring too well as they came under fire from the Abram and Brassones' first squad. I was able to return a few casualties before I was forced to retreat the remaining 2 guys or else get too close to the shatter point.
My squad on the right flank fared a lot better, having been ignored by the tank, they got the drop on the USMC and constantly double suppressed the USMC squad, finally killing them off just about the time he finished off my squad on the left flank.
So the tank rolls over towards my left over PLA with the infantry close behind. Thinking the M1A2 invulnerable with my own tank gone, he drove up close to my troops. Thats when I brought out my rockets.
I rolled a 10, +2, that's a 12 and his Abram was out of cover. Boom! That left my remaining MG fireteam to move and ready to face in the proper direction. They quickly dealt with the remains of the USMC, reaching the shatter limit and winning.
In game two, things turned bad for me despite a good start.
Both sides were using cover more effectively, I managed to get my Type 99 hull down in a very good position, and the M1 was staying put.
Unfortunately, fire from the M1s many machineguns were putting the hurt on the right flank infantry, reducing them to just the two rockets, MG soldier, and leader. That was a bad blow to my shatter point limit and would cost me the game later.
Meanwhile my type 99 was trading shots with the m1, scoring one hit, and not receiving any in return. However, silly me I should have focused my tank shots on the infantry. And soon the USMC were able to finish off the remains of my right flank squad and eventually whittled down my left flank squad to the shatter point.
Interesting bits:
We didn't use fireteams as much as those in the battle reports did. In fact we mostly kept our fireteams together to maximize firepower in minimize suppression. However, with the terrain as it was, it would have been a good idea to split some fire teams to better make use of cover.
However, in the first game we played it where the buildings were basically cover zones, but didn't really block line of sight. The second game we played it more similarly to SST, where models touching the walls could see through them and vice versa. I never really liked this rule however, since it had problems where you opponent couldn't see your models so he might forget they were there to shoot at, not to mention it's a little non intuitive.
Try not to play with too much terrain, do have a good setup of LOS blocking terrain. But too much can bog down a game. As with SST, have bigger pieces of terrain, stuff that a whole squad can move around inside.
We played two games to learn the rules as it was all we had time for that night. Sorry no detailed battle reports.
First game started off bad for my PLA as the Abrams found a gap in some buildings to hit my Type 99 without cover, it exploded. My infantry on the left side of the table weren't faring too well as they came under fire from the Abram and Brassones' first squad. I was able to return a few casualties before I was forced to retreat the remaining 2 guys or else get too close to the shatter point.
My squad on the right flank fared a lot better, having been ignored by the tank, they got the drop on the USMC and constantly double suppressed the USMC squad, finally killing them off just about the time he finished off my squad on the left flank.
So the tank rolls over towards my left over PLA with the infantry close behind. Thinking the M1A2 invulnerable with my own tank gone, he drove up close to my troops. Thats when I brought out my rockets.

I rolled a 10, +2, that's a 12 and his Abram was out of cover. Boom! That left my remaining MG fireteam to move and ready to face in the proper direction. They quickly dealt with the remains of the USMC, reaching the shatter limit and winning.
In game two, things turned bad for me despite a good start.

Both sides were using cover more effectively, I managed to get my Type 99 hull down in a very good position, and the M1 was staying put.
Unfortunately, fire from the M1s many machineguns were putting the hurt on the right flank infantry, reducing them to just the two rockets, MG soldier, and leader. That was a bad blow to my shatter point limit and would cost me the game later.
Meanwhile my type 99 was trading shots with the m1, scoring one hit, and not receiving any in return. However, silly me I should have focused my tank shots on the infantry. And soon the USMC were able to finish off the remains of my right flank squad and eventually whittled down my left flank squad to the shatter point.
Interesting bits:
We didn't use fireteams as much as those in the battle reports did. In fact we mostly kept our fireteams together to maximize firepower in minimize suppression. However, with the terrain as it was, it would have been a good idea to split some fire teams to better make use of cover.
However, in the first game we played it where the buildings were basically cover zones, but didn't really block line of sight. The second game we played it more similarly to SST, where models touching the walls could see through them and vice versa. I never really liked this rule however, since it had problems where you opponent couldn't see your models so he might forget they were there to shoot at, not to mention it's a little non intuitive.
Try not to play with too much terrain, do have a good setup of LOS blocking terrain. But too much can bog down a game. As with SST, have bigger pieces of terrain, stuff that a whole squad can move around inside.