sfb face book minis in stock

riftsinger

Mongoose
on the sfb face book page states that the fed BB and CCH Gettysburg and klingon E5 F5W AND F6 are in stock and will be available to buy on monday (in the usa ) the F6 ? thats not listed even as a preorder that i can see
 
riftsinger said:
on the sfb face book page states that the fed BB and CCH Gettysburg and klingon E5 F5W AND F6 are in stock and will be available to buy on monday (in the usa ) the F6 ? thats not listed even as a preorder that i can see

Its a ploy by Mathew just to make sure we are all not sleeping and are really paying attention. :P

And yes the Photo is a Frigatenaught so the F6s will be out apparenly Monday. No stats out for it as of now but I am sure that will change soon enough. :shock:
 
I must have the F6, I must have the stats for the F6.

Damn, Matt has to go to a show when he could be taking my money.

How many in a blister?
 
Will be in Fleet Update 2.

Which means I'll be submitting my Klingon frigate article for Fleet Update 3.
 
It's pretty easy to reverse engineer ACTA ships from the Federation Commander ship cards, most of which are available on the Federation Commander website.

My take on the F6 is:

145 points
Turn 3
Shields 20
Damage 14/5
Marines 6
Shuttles 2
Traits: Agile, Anti-Drone 1, Labs 2, Tractor Beam 1, Transporter 2
Weapons
Phaser-1 1 AD F,P
Phaser-1 1 AD F, S
Phaser-1 3 AD A,P,S
Disruptor 2 AD F,P,S
Disruptor 2 AD F
Drone 2 AD

Close enough to play around with the model (if you get hold of one) until the official stats are out. Points are based on the relationship between FC point values and ACTA point values.
 
bcantwell said:
It's pretty easy to reverse engineer ACTA ships from the Federation Commander ship cards, most of which are available on the Federation Commander website.

My take on the F6 is:

145 points
Turn 3
Shields 20
Damage 14/5
Marines 6
Shuttles 2
Traits: Agile, Anti-Drone 1, Labs 2, Tractor Beam 1, Transporter 2
Weapons
Phaser-1 1 AD F,P
Phaser-1 1 AD F, S
Phaser-1 3 AD A,P,S
Disruptor 2 AD F,P,S
Disruptor 2 AD F
Drone 2 AD

Close enough to play around with the model (if you get hold of one) until the official stats are out. Points are based on the relationship between FC point values and ACTA point values.

How would you handle the shock aspect of firing all 4 disruptors in one turn? Give the ship the Shock 2 trait?
 
billclo said:
How would you handle the shock aspect of firing all 4 disruptors in one turn? Give the ship the Shock 2 trait?

I looked at that and in the end decided not to include it. The F6 in FedComm can still fire all of it's disruptors in one turn, it just cannot fire them in the same impulse (for those who don't follow FC, the turn is divided into 8 impulses for movement and shooting). In comparison, the Fed New Jersey BC in FC can only fire 4 photons in a turn. So I just disregarded the disruptor limit as a casualty of the change in game systems.

I like the shock on the Jersey as you can choose to fire them all, but in that case there is also an advantage of playing it safe in that the photon has to be reloaded and firing just 4 leaves you a couple of hot ones in the tube. With no reload on disruptors, Shock would be a bigger penalty. I can think of some traits you could give to those weapons that cannot fire in the same impulse that might replicate the effect like adding +2" or +4" to the range of the extra shots. This would represent having fired those in an earlier salvo as the ship moved, but that makes sense only if the ships are closing, etc. In the end, I don't think it's a distinction worth hassling with in a fleet game like ACTA.
 
bcantwell, I think you pretty close to what the F6 stats will be but, because the Frigatenaught shields sit between the Stock D7 and D5 I see the Shields being 19. Point Range will be around 140ish. Disruptors Range will bump from 15" to 24". And since it is overgunned and overpowerd, Disruptor Shock 2 will be added.

The F6 is the Klingons answer to the Fed FFB. It is not suppose to out perform a D7. It is still a Destroyer not a Cruiser. Also if the Shock Value on the F6 was nominal in a Fleet Action the Klingons probably would never had abandoned it in favor of the F6B as the primary combat variant.

Also the stats for the F6B, the ship, the F6 was meant to be, are super easy to make. Drop 2 "F" Disruptors increase Drone to 4. Remove Shock 2.
 
Rambler said:
bcantwell, I think you pretty close to what the F6 stats will be but, because the Frigatenaught shields sit between the Stock D7 and D5 I see the Shields being 19. Point Range will be around 140ish. Disruptors Range will bump from 15" to 24". And since it is overgunned and overpowerd, Disruptor Shock 2 will be added.

The F6 is the Klingons answer to the Fed FFB. It is not suppose to out perform a D7. It is still a Destroyer not a Cruiser. Also if the Shock Value on the F6 was nominal in a Fleet Action the Klingons probably would never had abandoned it in favor of the F6B as the primary combat variant.

Also the stats for the F6B, the ship, the F6 was meant to be, are super easy to make. Drop 2 "F" Disruptors increase Drone to 4. Remove Shock 2.

At the time I wrote that one I had not noticed any ships with odd shields. You may be right about the 19 shields. The difference between 19 and 20 is huge because of the extra die on a Boost Energy to Shields special action. Given the power available to an F6, 20 might be a better representation of its ability to reinforce shields compared to an E5, F5W, etc.

I don't think it will have Shock as the limitations on the disruptors from FC are not that severe. I could be wrong. If it does, as I said above it should bring on a significant point bonus as it will effectively reduce the ship to 2 disruptors. A big ship like a BCJ can eat the Shock a lot better than a small vessel with a 14/5 damage profile. The extra damage brought on by bumping the critical track can be much more significant.

The damage is the main thing that keeps these overgunned frigates and destroyers from taking the place of cruisers. At 14/5, the F6 is always only a few shield penetrations from crippled, which can take an expensive ship out of the fight early. A cruiser, even the flimsy Klingon ones, can take a little more abuse. Nothing brings this home like playing a campaign. Those cruisers live to fight another day. Frigates and Destroyers - even overgunned and upshielded ones - go pop.

If you think the F6 is overgunned and overpowered, wait until we see the E7!
 
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