Secret of the Ancients

And how can it be the "secret" of the Ancients if they can't help but blurt out that secret to every passing Traveller who stumbles into their extradimensional hideyhole anyway?
 
alex_greene said:
And how can it be the "secret" of the Ancients if they can't help but blurt out that secret to every passing Traveller who stumbles into their extradimensional hideyhole anyway?
Well, if they are inclined to believe a silly story invented by some bragging
old Droyne ... :roll:
 
alex_greene said:
I'm waiting for Dave Chase to appear in this topic ...
I suspect he has already written a post or two, but he has that strange
visibility problem when it comes to posts about Grandfather ... :lol:
 
(snoring sound from an easy chair)

Uh, what? Say what?

Oh, sorry, must have fell asleep listening to some old rants/mutterings of from that Grandfather Character.
wonderful descriptions of Grandfather's plans and research in this great galaxy.

From my notes, there will be lots more information about the other Ancients that are around in the galaxy (and outside it too. :) )

The lies that Grandfather has told will finally be known to all sentient races.


Dave Chase


EDIT: DARN IT, Grandfather stop messing with my posts. You can't hide the truth from us forever.
END EDIT
 
I'll quote from 2001 here:-

"Dave... My mind is going... I can feel it..."

Having to sit through Twilight's Peak and then Secret of the Ancients as a player, I could sympathise with HAL 9000. Like chunks of my brain were being pulled out, one at a time... :roll:
 
Lord High Munchkin said:
What's wrong with sex in a canoe?
According to Monty Python, like American beer, it is f*****g close to
water ... 8)

However, as a Bavarian I can assure you that this is an urban myth,
the average table water is a lot better than American beer. :wink:
 
I'm hoping there may be not one secret, but lots. Maybe one secret to each of the many different Ancient species, e.g.

"- The Zilmgarg are well known for their creative genetics, but they have one major flaw: their leader Atavus can't help monologuing."

"- The Klatch are a major Ancient race, widely renowned and feared by people, their wonders hinted at in frightened travellers' tales from explorers who crossed the Great Rift where their empire once stood. One small problem: the Klatch never actually existed."
 
"- the Kozbudrun, who destroyed their civilization through a time parado-
xon when the people they sent back in time to prevent a desatrous civil
war instead caused that civil war."
 
Guess you did not bring the survival pack:

+ 1 Bottle of Scotch (per two players)
+ 1/4 case of german beer(1) per player
+ 1 smokeabel product of the Netherlands

Consume at last one of the above before the scenario, one during and the final before the "grand final" of the scenario.


(1) Not the "sex in a canoo" stuff the US calls beer. Guiness OTOH would be acceptabel[/quote]
Ah, that's what I did wrong! Guinness would have taken the edge off nicely. :P
 
"- The Time Dukes, a bicardial, bipedal race of utterly brilliant supergenius humanoids with zero sartorial taste, whose blue box spaceships mastered Time and Space, enabling them to wander freely through the cosmos until they were wiped out by the BBC's Intellectual Rights lawyers."
 
The great thing about time and space being so vast/circular/big is that "it's all true!!"

Probably they all happened several times too.

So really the actual "secret of the Ancients" is what, in reality, "didn't happen".
 
"...the leader of the party reaches over to Grandfather and pulls off his rubber mask to reveal... Emperor Strephon's Clone's timetravelling body double!"

"And I would have gotten away with it too, if it weren't for you meddling adventurers!"
 
But then the clone comes to in the womb-tank, as the bubbles brush her cheek...

"heck, it was all just a dream!!"

She smiles through the tank-wall at her three children in the adjoining vat, and asks:

"What do you think Grandfather?"
 
kafka said:
In Gar's hands, I don't worry too much...in fact, speaking as an old time Traveller grognard (I too got my feet wet with Starter Traveller). I like many of the innovations that MgT has brought to the game. Tripwire left me a little confused but in a good way. Hope that Ancients will inspire many side adventures in the OTU.


Here is how I lead my players into the Tripwire Campaign...

After mustering out one of the characters goes to see a former marine buddy who promises him a job only to discover that he has been killed in an 'accident' that really wasn't an accident.

Later he discovers that members of his black ops team during the 4th frontier war seem to be dropping like flies and an assassination attemt is even made on him.

Eventually he hooks up with other members of his old team and they each discover that they have been having similiar dreams of 'reaching for something but not quite getting it' as a voice says to them "Reach Farther".

After a time they all realize that their military records show that they did a campaign on Farreach but not one of them seems to remember it!

Only later do they realize that their unit was captured and interrogated by the Zhodani and mind whiped because they had infiltrated the base where the Tripwire device was held.

The hasty end of the war and their rescue left the wipes incomplete, so Zhodani agents monitered them over time.

Decades later, some of the team started to remember and were assassinated.

The remaining team members go to Farreach to discover what happened to their memories, hence the start of the Tripwire campaign!
 
Nice one, Solomani! You can give them 'waking dreams' like those River Tam suffered in the Serenity movie about 'Miranda'.

Just a couple of paragraphs of text should weird the subject PC out... perhaps triggered by the sight of a landmark or building they saw during the earlier mission...? :twisted:
 
Back
Top