Secret of the Ancients

AndrewW

Emperor Mongoose
Planet Mongoose said:
And, speaking of surprises, the first two parts of the Secrets of the Ancients campaign (which, as you may remember, we'll be giving away free as a PDF download) are now with Mr Miller for final approval. As soon as they come back, we'll be getting them up on the site!
 
W00T!

Really looking forward to this, as well as the public versions of the scenarios run at the last Mongoose convention.
 
I talked to Matt briefly about this at the Traveller Open Day. He said Marc had some very interesting input to the draft they submitted to him so I suspect the finished product will have a touch of something (the authentic/old school/madness/etc. take your pick) to it that will be interesting to see. I just hope the grognards don't burst too many blood vessels over what they see as sacrilege.

We also briefly discussed the philosophy of giving away products like adventures and the campaign guide. Fingers crossed it works for Mongoose and stimulates sales of the core rule book and supplements sufficient to justify the production costs of the freebies.
 
Speaking as an LBB veteran from way back, I have no problems with any direction Mongoose seeks to take the Ancients...

...Then again, I did have a GM back then who went all 'scorched earth' on us because he developed a massive case of Don't Hurt My Plotline involving an Ancients site... :?
 
While not quite as old school as Nuclear Fridge Magnet (I'm a starter Traveller vet myself though I did play in CT rules before I bought the game) I'm looking forward to the direction Mongoose are going to take with the Ancients.

Lets hope its a direction that won't give the more reactionary segments of the grognard community collective apoplexy, me I'm easy, the OTU is fairly malleable as far as I'm concerned.
 
In Gar's hands, I don't worry too much...in fact, speaking as an old time Traveller grognard (I too got my feet wet with Starter Traveller). I like many of the innovations that MgT has brought to the game. Tripwire left me a little confused but in a good way. Hope that Ancients will inspire many side adventures in the OTU.
 
From what I've been told, it's a complete rethink of the whole thing. a campaign-sized multi-part story with little relation to the CT adventure beyond the title.
 
alex_greene said:
From what I've been told, it's a complete rethink of the whole thing. a campaign-sized multi-part story with little relation to the CT adventure beyond the title.
Sweet! Speaking as one of the gnarly old fart collectors/players/GMs since the '70s, I can't wait to see it. The CT SotA series is one of my all time favorites and I'm looking forward to seeing Mongoose's spin on it. My credit card's all a-tremble. :wink:
 
SSWarlock said:
My credit card's all a-tremble. :wink:
I think you can tell your credit card to relax, since Planet Mongoose
read:
... the Secrets of the Ancients campaign (which, as you may remember, we'll be giving away free as a PDF download)
 
'Course, the biggest secret of the Ancients would have to be that they are still here.

That, or they are coming back.

Or We are their playthings, because even the biggest and the brightest of them is as a child and can't do without their favourite plushies.

Or something else.

And any and all of them could be true, or none of them.

Either way, there's enough in the above statements to give the hardest player character merc cause for troubled sleep the rest of their natural days.
 
Somebody said:
Is this a "reprint" of the classic sleeping pill campaign (Some of us really dozed of during Twilights Peak) or is this a complete revamp with interesting elements?

If you've played the original Secrets of the Ancients, then the structure of the new campaign will be familiar - thanks to your uncle, you find a lost Ancient base and there are revelations about the distant past. However, all the bits in the original that were 'the Referee monologues for ages' will be replaced by 'and then the players get to do stuff.'
 
Mytholder said:
Somebody said:
Is this a "reprint" of the classic sleeping pill campaign (Some of us really dozed of during Twilights Peak) or is this a complete revamp with interesting elements?

If you've played the original Secrets of the Ancients, then the structure of the new campaign will be familiar - thanks to your uncle, you find a lost Ancient base and there are revelations about the distant past. However, all the bits in the original that were 'the Referee monologues for ages' will be replaced by 'and then the players get to do stuff.'
Gods, yeah. :)

I was just hoping there'd be something really radical in the original run through of the campaign, like the ship accidentally crashing onto Grandfather's world, leaving him a thin blue smear three miles long under the wreckage of the ship or something.

Sadly, the players just went through the game and when I got to the point where Grandfather began monologuing, I handed them the book and went for a cuppa.
 
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