A while ago we ran a game pitching one "Destroyer Escort (patrol variant)" (1000dt, two particle beam bays, plus 8 turrets, 8pt armour, 752.81MCr) from p 108 of Traders and Gunboats, against two of the SBDs (200 dt, one particle beam bay, 12pt armour, 134.25MCr each)from p92.
The destroyer "won", just, and partly because it had been allowed some higher crew skills and made some lucky rolls near the end. Both SBDs were destroyed, however, the destroyer was reduced to one structure point, hull gone, armour blasted away, sensors and drives jury rigged a dozen times, half the crew irradiated, most fuel gone, and lucky that so many turrets had taken hits (one more hull/structure hit and that would have been it). Just one of the SBDs could have dealt with a 400t close escort (e.g. a Gazelle) without too much difficulty.
Of course, the need for naval ships to carry large jump drives and devote 40% of their volume to fuel explains the disparity, but does point out how efficient and cheap SBDs are. Yes, one SBD will be destroyed easily by a cruiser or a battleship, but you need to imagine hundreds, or thousands, being deployed. Some will be destroyed, but the large naval unit is going to have some problems.
For example, the Azanti High Lightning costs 31,469MCr. For the same outlay a system could build 234 SBDs of the type above, more than enough to trash the Azhanti. (Perhaps a bad example, the armour on the Azahani, 4pt, is so ridiculously thin, that it will be an easy target).
A more challenging battle might be between a Ghalalk class cruiser, costing 37,469MCr, and 279 SBDs of the type above. Though, if you want to give the Ghalalk a chance, you might want to reduce the SBDs to 150 or so (a total tonnage of 30Kdt vs tge 50kdt of the Ghalalk, and only 20137.5MCr). Even if the Ghalalk survives, I doubt if it will be ready for further operations for some time to come.
NB, in both case I haven't adjusted to reduce the triple particle beam turrets to singles, as per HG errata. That might reduce the number of SBDs attacking by one or two, but that would be more than counter-acted by the two thirds reduction in available particle beam weapons, the only turret weapon which is going to be able to defeat 12pt armour approx. half the time they hit.
Basically, if you intend to attack a rich system, you had better have overwhelming numbers of space ships and capital ships available, even small SBDs are good value money, even before we start to count system monitors or old, no longer jump capable, battleships.
Egil